Latesttagged behavior (24 results)
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A port from Construct 3's "Tween" behavior. Animate the properties of an object over time.
An updated version of Construct 2's "Timer" behavior. Manage multiple timers which work per instance.
An updated version of Construct 2's "Pin" behavior. Stick to another object maintaining a relative distance and angle.
OpenGL spritesheet animation for CopperCube game engine
easy dialogue development system for CopperCube game engine
billboards that allow rotation adapting child nodes for CopperCube
better keyboard & mouse input management for CopperCube 3d engine
Behavior that creates a set of points along elliptic steps
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eliminate variable adjusting/renaming hassle when duplicating scene nodes in CopperCube
customizable professional looking 2d overlay status bars for CopperCube
easily create, design & animate volumetrically arranged billboard fog in CopperCube
embedd soundfiles & control audio events by play modes and volume changes in CopperCube
CopperCube global scene node removal management extension
CopperCube behavior for 2d spritesheet animation
multiple image import & sequence animation on 3d meshes, billboards or 2d overlays for CopperCube
Understated
$15
Understated is a strongly typed state and transition library for Unity Mecanim
A simple behavior that allow to join accessories to existent spritesheet with PinPoint
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