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A simple behavior that allow to join accessories to existent spritesheet with PinPoint
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An updated version of Construct 2's "Timer" behavior. Manage multiple timers which work per instance.
CopperCube behavior for 2d spritesheet animation
Creates a sophisticated relationship between three objects.
Add a tagging system to an object, so you can pick instances easily.
Scenenode with Dynamic Lighting Without Fog in CopperCube.
On scroll up or down do something.
Understated is a strongly typed state and transition library for Unity Mecanim
Rucksack is a dependency injection solution for Unity 3d
Behavior that creates a set of points along elliptic steps
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billboards that allow rotation adapting child nodes for CopperCube
multiple image import & sequence animation on 3d meshes, billboards or 2d overlays for CopperCube
CopperCube actions at custom raycast hit results
embedd soundfiles & control audio events by play modes and volume changes in CopperCube
customizable professional looking 2d overlay status bars for CopperCube
easy dialogue development system for CopperCube game engine
easily create, design & animate volumetrically arranged billboard fog in CopperCube
A port from Construct 3's "Tween" behavior. Animate the properties of an object over time.
eliminate variable adjusting/renaming hassle when duplicating scene nodes in CopperCube
CopperCube global scene node removal management extension
better keyboard & mouse input management for CopperCube 3d engine
Create "custom actions" for objects.
Very simple behavior tree editor
Add enemy NPC behavior to your Unity game in minutes with a simple, modular AI system.
An updated version of Construct 2's "Pin" behavior. Stick to another object maintaining a relative distance and angle.
OpenGL spritesheet animation for CopperCube game engine
CopperCube feature rich stop-motion animation
Bring your scenes to life with real-time, dynamic lighting and shadows.
adjust at runtime & load back into editor
Real-time Layer minimap on Canvas. Auto-scaling, player marker highlight, zero event setup.
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