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A simple behavior that allow to join accessories to existent spritesheet with PinPoint
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Add a tagging system to an object, so you can pick instances easily.
Understated is a strongly typed state and transition library for Unity Mecanim
Rucksack is a dependency injection solution for Unity 3d
A port from Construct 3's "Tween" behavior. Animate the properties of an object over time.
Behavior that creates a set of points along elliptic steps
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easy dialogue development system for CopperCube game engine
CopperCube actions at custom raycast hit results
Create "custom actions" for objects.
multiple image import & sequence animation on 3d meshes, billboards or 2d overlays for CopperCube
customizable professional looking 2d overlay status bars for CopperCube
easily create, design & animate volumetrically arranged billboard fog in CopperCube
An updated version of Construct 2's "Timer" behavior. Manage multiple timers which work per instance.
An updated version of Construct 2's "Pin" behavior. Stick to another object maintaining a relative distance and angle.
eliminate variable adjusting/renaming hassle when duplicating scene nodes in CopperCube
CopperCube global scene node removal management extension
billboards that allow rotation adapting child nodes for CopperCube
embedd soundfiles & control audio events by play modes and volume changes in CopperCube
better keyboard & mouse input management for CopperCube 3d engine
CopperCube behavior for 2d spritesheet animation
Very simple behavior tree editor
OpenGL spritesheet animation for CopperCube game engine
CopperCube feature rich stop-motion animation
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