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An updated version of Construct 2's "Timer" behavior. Manage multiple timers which work per instance.
A simple behavior that allow to join accessories to existent spritesheet with PinPoint
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Add a tagging system to an object, so you can pick instances easily.
Behavior that creates a set of points along elliptic steps
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Creates a sophisticated relationship between three objects.
easy dialogue development system for CopperCube game engine
Scenenode with Dynamic Lighting Without Fog in CopperCube.
Understated is a strongly typed state and transition library for Unity Mecanim
Rucksack is a dependency injection solution for Unity 3d
On scroll up or down do something.
multiple image import & sequence animation on 3d meshes, billboards or 2d overlays for CopperCube
CopperCube actions at custom raycast hit results
embedd soundfiles & control audio events by play modes and volume changes in CopperCube
Create "custom actions" for objects.
customizable professional looking 2d overlay status bars for CopperCube
easily create, design & animate volumetrically arranged billboard fog in CopperCube
billboards that allow rotation adapting child nodes for CopperCube
CopperCube behavior for 2d spritesheet animation
eliminate variable adjusting/renaming hassle when duplicating scene nodes in CopperCube
CopperCube global scene node removal management extension
better keyboard & mouse input management for CopperCube 3d engine
Very simple behavior tree editor
An updated version of Construct 2's "Pin" behavior. Stick to another object maintaining a relative distance and angle.
OpenGL spritesheet animation for CopperCube game engine
CopperCube feature rich stop-motion animation
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