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A simple behavior that allow to join accessories to existent spritesheet with PinPoint
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Add a tagging system to an object, so you can pick instances easily.
Creates a sophisticated relationship between three objects.
A port from Construct 3's "Tween" behavior. Animate the properties of an object over time.
Scenenode with Dynamic Lighting Without Fog in CopperCube.
Understated is a strongly typed state and transition library for Unity Mecanim
Rucksack is a dependency injection solution for Unity 3d
On scroll up or down do something.
Behavior that creates a set of points along elliptic steps
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CopperCube behavior for 2d spritesheet animation
multiple image import & sequence animation on 3d meshes, billboards or 2d overlays for CopperCube
CopperCube actions at custom raycast hit results
embedd soundfiles & control audio events by play modes and volume changes in CopperCube
customizable professional looking 2d overlay status bars for CopperCube
easy dialogue development system for CopperCube game engine
easily create, design & animate volumetrically arranged billboard fog in CopperCube
billboards that allow rotation adapting child nodes for CopperCube
eliminate variable adjusting/renaming hassle when duplicating scene nodes in CopperCube
CopperCube global scene node removal management extension
better keyboard & mouse input management for CopperCube 3d engine
Very simple behavior tree editor
Create "custom actions" for objects.
An updated version of Construct 2's "Timer" behavior. Manage multiple timers which work per instance.
An updated version of Construct 2's "Pin" behavior. Stick to another object maintaining a relative distance and angle.
OpenGL spritesheet animation for CopperCube game engine
CopperCube feature rich stop-motion animation
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