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Swords & Shadows \\ Pre-alpha development build available

A topic by 8-Bit Ape created May 13, 2017 Views: 527 Replies: 5
Viewing posts 1 to 5
(1 edit)

Swords & Shadows is a top down hack n' slash inspired by Zelda and Torchlight. Adventure through endless dungeons, fight monsters and defeat bosses! You can download the latest development build here: https://8bitape.itch.io/swordsandshadows

Here's a short gameplay video:

The dungeons are procedurally generated in a cute low-poly style and the gameplay has a challenging but fun feel to match. The current build is pre-alpha and is little more than a demonstration of combat and terrain generation. In time a wide range of enemy types and multiplayer game modes will be introduced. There may be a Kickstarter campaign later in the year, so keep an eye out for it!

Play it and give us feedback!

Please give the demo a spin and let us know if you find any bugs or have feedback on any of the mechanics currently in the game:

  • Terrain Generation
  • Combat
  • Movement and Camera

You can keep up to date on the project by following us on Twitter or Facebook.

Many thanks!

Admin (1 edit)

Thanks for sharing, looks great. Just put it up on the homepage, hope you can get some good feedback

Thanks a lot! Got some excellent feedback already. You've done great work with this site. The butler API is really neat and hooks into post build process beautifully.

Love it! Reminds me so much of Wind Waker. The combat and movement are really fun- the art style is really great as well. Also the mini map is beauty itself hahah! Not sure if you could call it a glitch, but I noticed that sometime when locked onto an enemy I could do a jump attack by pressing space, but not always. Could just be a gameplay element I don't know of, but thought I'd point it out. The camera rotation with right click wasn't really sensitive enough to be useful for me, but using left shift solved that problem. Really fun stuff though, the mechanics are amazing, other than the couple small things I mentioned.

Thanks for trying it out! Camera sensitivity is on my todo list. With regards to jump attack, you push forwards and space when locked on. If you push left / right and space you do a side jump, whilst back and space does a backflip. I need to add full list of moves in game / on game page!

Ah, cool cool- that makes sense :)