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8-Bit Ape

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A member registered Nov 16, 2014 · View creator page →

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It looks like this is a problem with AirConsole, so will bring it up with them. In the meantime I've added a launch screen of sorts so you can play the game in your browser when loading from the itch app.

Haha, maybe! We really want to get back to this game, but so far publishers aren't biting which means we need to focus on projects that will make us money. You can play our new game that we just released though! Should keep you going for a little while: https://8bitape.itch.io/dungeoncrawl

Woo!  Are you from Southampton? We try and have monthly meetups: https://www.facebook.com/groups/sotongamedevs

Good luck with your game!

Thanks leafo! You may have missed my tweet to you on Twitter, but I expressed my thanks for creating itch.io. It has such a great suite of tools and the feedback you get from people playing your games is top notch. It's a great community here!

Woo! Thanks :)

Thanks! :)

The video previews are a bit weird here, so have some screenshots!


Dungeon Crawl is a turn-based multiplayer adventure game that hearkens back to nineties fantasy board games. Take control of four heroes and adventure deep into the dungeons of the Demon King! Use exciting abilities to defeat enemies and collect new items and weapons to improve your heroes. The game is spread across three environments, each one themed with unique graphics, monsters and music.

Dungeon Crawl uses the AirConsole platform which allows up to five people to play cooperatively or against each other. Players use their smartphones to control characters which allows for unique gameplay such as sending secret messages, allowing players to manage their inventory offscreen and learning about defeated monsters. Invite your friends over for local multiplayer fun; explore dungeons and fight monsters together!

If you like what you see, you can play Dungeon Crawl in your browser right here on itch.io: https://8bitape.itch.io/dungeoncrawl

Let us know how you get on!

We'll be working on new Swords & Shadows stuff soon! :o

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The AirConsole game? If so, yes! It will be turn based. Here's a few shots:



Glad you're prepared to wait! We've had to put Swords & Shadows on hold as we're working on a web game for AirConsole (need to pay the rent!) We should be returning to this game in May / June though so might be a little while before we have any updates.

Thanks! Been a little busy with other projects, but hopefully can get back on this game soon :)

That's what we are working on! The level editor and world builder tools are going to help us create the game overworld. It's going to require a bit of effort, so will be a while until it's playable. I'll post an update when we have decent progress to share.

Next update will be sometime early next year! I'm mostly working on tools at the moment (level editor, world builder etc.) so nothing exciting to show...

Yeah, think you're right. I'll look into it!

Overworld, bosses and sweet weapon skills.

Swords & Shadows is a top down hack n' slash inspired by Zelda and Torchlight. Adventure through endless dungeons, fight monsters and (eventually) defeat bosses! You can download the latest development build here: https://8bitape.itch.io/swordsandshadows

I've recently added some bats and potions into the game you can see a short video below:

Full list of features in the update:

  • Bats: Fast and kinda scary but super cute at the same time
  • Potions: Heal yourself as you adventure through the dungeons
  • Increasing Difficulty: The further you go, the harder the dungeons become!
  • No Timer: Who needs timers anyway?
  • Game Over Stats:  When you die, it's game over and you get a screen detailing your progress - number of gems collected, bats killed, rooms explored etc. 
  • Bug Fixes: Fixed a bunch of things and made the game a little fairer (still tough though!)

Try and beat my score!


Added more to the game over stats in latest patch: https://8bitape.itch.io/swordsandshadows#download

Try and beat my score!

Update is available! https://8bitape.itch.io/swordsandshadows#download

You can read a about it here: https://itch.io/t/147817/development-build-110d1-has-been-released

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Here's a mini update! https://8bitape.itch.io/swordsandshadows#download

The overworld terrain is going to take a lot more effort than I realised... We have two people working on code side of things now though, which is awesome. Here's a video of the features in the mini update:

  • Bats: Fast and kinda scary but super cute at the same time
  • Potions: Heal yourself as you adventure through the dungeons
  • Increasing Difficulty: The further you go, the harder the dungeons become!
  • No Timer: Who needs timers anyway?
  • Game Over Stats:  When you die, it's game over and you get a screen detailing your progress - number of gems collected, bats killed, rooms explored etc. (a few  of these  will be added in a later patch)
  • Bug Fixes and Gameplay Balance: Fixed a bunch of things and made the game a little fairer (still tough though!)

I can fire you an early build if you want to test it? Will likely update itch.io next week as a couple of sounds and events are still missing. 

Hehe, will be dropping a mini update very soon. The overworld terrain is going to take a lot more effort than I realised. We have two people working on code side of things now though, which is awesome.

Here's a video of the features in the mini update:

  • Bats: Fast and kinda scary but super cute at the same time
  • Potions: Heal yourself as you adventure through the dungeons
  • Increasing Difficulty: The further you go, the harder the dungeons become!
  • No Timer: Who needs timers anyway?
  • Game Over Stats: Just finishing this now. When you die, it's game over and you get a screen detailing your progress - number of gems collected, bats killed, rooms explored etc. 
  • Bug Fixes and Gameplay Balance: Fixed a bunch of things and made the game a little fairer (still tough though!)

It's getting there! Hopefully end of the month I'l drop the update.

Bats and potions are done, still working on overworld / dungeon generation. Estimate middle / end of Sept? Would like to get a boss in too...

Thanks for bringing this up! The timer will be removed in next update. It was only in the game as I took the demo to a bunch of game festivals and needed to rotate players.

Nothing planned at the moment, but when more of the core mechanics are complete it's something to consider for sure. Creating art assets is one of the more time consuming activities. At the very least I'll let you change your vest top colour ;)

No bosses yet! There will be bosses in full game though.

Thanks! I'm looking forward to people playing!

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Thought I'd drop a little update so you know what I'm working on!

Potions: 
Some chests and enemies drop health potions. You can carry up to three at a time and use them with Tab key / LB. These are in game and working, just waiting on some sounds!


Bats:
Bored of killing Skeletons? Soon you'll have to contend with Bats! They'll have some kind of dash attack  with cute animations.

Overworld:
I've designed how the overworld will work and how it will link dungeons to villages. It's inspired by Diablo and Carccassone (a board game). The tile placement should give me more control over the world and possibly might allow for puzzles. You can see below a page from my notebook...

I hope you're interested in what's coming up! Not sure how far away the next update will be, my estimate is 2 months. The terrain system is going to take some work... If you have any features you really want to see in game sooner, drop me a comment here!

Thanks for playing! I'm working on a few things at the moment:

- Potions so you can heal

- A new enemy (Bat)

- Overworld generation so you can travel to different dungeons

It's going to be a couple of months until new content is available, but should be fun!

Awesome!

Thanks! Slowly building my overworld terrain generation at the moment. Can't wait to have endless worlds!

Thats good to know! There's not a lot you can do at the moment, but I have just added potions to game and will be removing the timer. It'll be an endless dungeon, but on death you'll go right back to the beginning. It'll display a stats screen when you die telling you how far you got, how many enemies you killed etc.

Thanks for playing!

Hey David,

I'm up for this! I sent you an email.

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A tiny update that has some extra sword animations and control information: https://8bitape.itch.io/swords...

- New: Multiple sword animations
- New: Lists controls for Jump Attack

If you find any problems, just drop a comment!

Cheers for the video dude! The next big update will have an endless dungeon and will keep track of stats and things whilst you attempt to get as far into the dungeon as possible... The timer is only in there because I took the game to a game fest and needed to limit how long people were playing for!

Hi! Thanks for the excellent feedback!

1) It might be something to do with the orthographic camera making it feel like that? I can assure you that movement is the same speed on all axes!

2) The player has access to all the same moves as the Skeleton. You can roll with A / Space, and when locked on to an enemy you jump by pressing A / Space and a direction. Jumping backwards does a backflip, sideways a dodge jump, and forwards does the jump attack. Here's a video showing the different moves! 

3) I would love to put more traps in the game. I'm just working on the first boss battle, so when that is done, I'll think about more traps. I like your suggestions!

4) In the full game the room state will be saved so you won't be able to loot the same chest twice

5) Hehe, the timer won't be in the full game! I took the game to a game fest and needed to control how long people played the game, as the dungeon goes on forever (literally). I am thinking about changing this so that when you die it's game over and you don't respawn. Then you can have a screen with a bunch of stats and stuff. This is only temporary until more of the game is complete. What do you think of the endless dungeon idea for the time being?

Thanks so much for all the feedback, it's really great!

Yeah, go for it! There isn't much in the game at the moment, but all feedback is appreciated. Cheers for taking the time to make a video.

Excellent! Glad it works for you :)

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I've implemented new keyboard controls in the latest build: https://8bitape.itch.io/swords...
If you are playing with mouse you can:

Move: WASD
Rotate Camera: O and P (or Q and E)
Attack: K
Lock On: Left Shift
Roll / Jump: Space

I've tried it out and it feels a bit better playing without mouse now. Let me know what you think!