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Create your own 3D models and 2D sprites! · By Kenney

Visual bug making faces of custom shapes invisible when viewed from one side

A topic by Sylvia Lorular created 23 days ago Views: 73 Replies: 6
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Basically what the title says... I got the shapes to work by using Triangulate Faces in Blender and exporting as OBJ, but the objects visually seem to have some form of bug in Asset Forge. I attempted to make a corner for the inward curve blocks and the faces seem to only show when viewed from one direction, making them partially invisible when attempting to work with them. See the included images.

As an update, I can export as .obj and Blender will show the faces normally if the object is opened. However, attempting to export as a sprite, I get what I see in Asset Forge. Thus, sprite exports end up unusable unless I want to show the object rendered as if some of its faces didn't exist.

Hey Sylvia, this looks weird! Could you send the custom block model file to so I can check the issue and possibly fix it? Thanks!

I can replicate it with your city building blocks. It's definitely not a visual bug, we lose parts of the model when importing them.

Hm? I don't understand what's going on in this example. Do note that we don't support version 1.3 of Asset Forge anymore since we solved numerous bugs in the 2.0 release that'll be soon ported over to MacOS/Linux.

Just sent the e-mail off, so you should have it soon. It will have Sylvia in the subject line.

I figured out how to fix the problem. It was the Normals for the faces... for some reason it worked fine and didn't show problems in Blender but they were actually not set or set facing the wrong way.

It can be fixed in Blender once the shape is finished and the faces triangulated by going to Mesh -> Normals -> Recalculate Outside for anyone else having the same issue. I don't know why it needs this but it worked for the shape I made.