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M1cRogue

A topic by AdamStrange created Apr 02, 2017 Views: 651 Replies: 15
Viewing posts 1 to 16
(+2)

Where to start. Still not got a game, but got the graphics and base screen layout.

Here's a sneak peek...


Looks great! i already want to play that :P

Thanks for the encouragement. Main map is complete. working on some weird game play mechanics now... entered around cards and conveyor belts:


(+2)

treasure card back


ok, here goes...


Most of the screen now complete with animations in all it's 1bit goodness...

base movement also complete along with some sneaky pathfinding

Added some basic instructions and help. you now have a goal - find the key and get to the exit. Now where are they both?


Heres a Dev-System screenshot, showing color labels... which are then converted to mono later.


ohhh i like your use of the pokemon character sprite! fits in with the game ^^

yep - almost the same...

Awesome!!! I´d like to play it!

should be ready for the deadline. working on the chip synth currently...

Yay, chipsynth bug sorted. Now onto zapping and bashing things...

although not strictly a clicker - more an idle game...

Monsters now show their health as a little heart above them

Checking and double checking/bug hunting now bing done

Menus, Options and Unlocks - oh My...

Cripes... Coming close to being finished and generally bug tested.

No time for tunes, but chip-synth fully operational along with new menus and unlockables...

Next up is recompile for windows and.......