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A member registered Oct 13, 2014 · View creator page →

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The image is adapted to the new pixelate W and H you set., thats why it moves. You can drag/drop the image or double click in the image to set to center again.

The zoom in-out is just for view purposes. When you export the image the zoom is set to 1:1. Also if the image is 512x512 and you set pixelate WH to 4, the image exported will be 128x128, due 512/4=128 that are the real pixels and is made in this way due people want export the image at real pixels to use in their game as textures or whatever, instead of export at 512x512 with the pixelation and do in PSP another resize to get the 1:1 pixels.

About ascii in my case works perfect, Win7 64bits. Can you do a gif of what is happening to you?

Be in mind the video import only works with the 1.35 version that have the old interface of the tool.

If you are in the 1.35 version, be sure the .webm version is VP8 and no VP9.

Not at the moment sorry, maybe i will release some pack with all this prototypes, will see.

Oh! sorry, i just uploaded it! ;)

Hi, i uploaded a 1.56 version that should have the C64 palette fixed, let me know.

What SO are you using?

No color picker in this version since you can load any external palete colors to be used. The drag&drop image should work. Also clicking in the image two times place it to the center ¿?.

Using zoom changes how the image looks because all the effects, palette and shaders are applied to the actual image dimesions.

About th C64  mmm works correct to me ¿? What is the color needs to be added and which color needs to be removed ¿?

Yep, on 1.55 you can load external palettes, until 192 colors or create news selection one slot and changing the slider values.

Oh! You mean only 2 colors. Then go to palette tab and in the palette slider select the Black&White. Or in the palette slots in the top add the black and white color and press "set".

Go to Color and set Saturation to 0 so you will get that Black/White effects.

Well, not was an outline, was a "toon effect" that creates a black ouline also inside the image that i remove it at the end due some times in some GPUs is glitched :(

Only using 16 bits, with palette the alpha/transparency is lost. One trick is having this in mind prepare the image before use the tool so you can erase the color around easily.

Hey! yes no problem!, as far as i know palettes not have copyright, or in my case my matriax8c and 128c not have. So go ahead. My twitter is @DavitMasia in case you have any more doubts.

Yes the tool is made with construct.

NES and Gameboy palettes are added by default in the palette tab on palette slider name, btw you can always load external palettes until 192 colors in .pal format.

What i do is just add the images i gonna work in some pixa folder. Will try to see how to improve that.

Yes sure, are under CC0 license. You can use them for personal/Commercial projects ;)

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1.- Press right mouse button on the slider number, this one will start to blink, then set the number you want and press enter. Be in mind there is max and min values if you reach them will be set to their ones.

2.- I will have in mind. Or maybe just delete that action due runs on window you can always click on the close button of the window. Will see.

3.- Go to "Palette" tab in the leftbar. THen there is a "Palette" slider with all the retro palettes . CPC is number 3.

4.- The steps in erosion is how much iterations. Set intensity to 100 and play with step values and you will se perfectly what it does.

Btw, here is a Erosion text tutorial:


EDIT: Also in the Info tab you have some tips/Trick/Hotkeys

Oh! Great! Enjoy!  :D 

Yep! With the Construct2 car movement plugin :P

When exports should be 1:1 size, and if you want resize to get the same you have to use a resize with "nearest neightbor" to avoid that blurry images. The exported version should be the same as the  pixatool version, just at 1:1. I will se what can be.

The right clik on the name resets to default and right click on the numbers gives you the option to set the values manually.

At the moment exports at 1:1. when there is some pixelation. Btw, you can always resize in PSP,etc... i changes this because in the old version all peole wanted the 1:1 export, real size pixels. But will se how cover both ways.

Not that option in this moment but maybe is possible add something that can fit with that. Will look into it ;)

Yep! just this version is a WIP, still have to add all the features in the old version. Just added some more hotkeys, the Zoom in/OUT ,etc... i guess monday will be another release.

Hi! Working on a update that should allow export any kind of size, even 4k. Hope to release soon! Also with a much better UI.

All the hotkeys are displayed in the interface.

Other things are that you can use mouse wheel up/down, arrows or av/re pag to move steps/values over a sliderbar but no much more.

They are used in the shader format. You can search on google lots of retro sites, wikis,etc.. have theyr palette in various formats ;) .

Sorry, only new games are allowed.

You have to develop a new game to upload in this jam, other than that will be discarded from voting.

Mmm, weird, i will took a look to that, thanks for the report.

Desktop or laptop? What GPU you have? Ram?

So, the app crashes or just get blocked? You can press F again to return in window mode? The sliders not works anymore?. Also what OS are you using? Win/Mac/Linux ?

. Be in mind the software nworks at 1280x720..Press F for full screen in case your screen resolution is small.

I see, mMaybe, i think i should update the NW.JS version i'm using and test again. Thanks!

Ok thanks! ;)

Hi! great!, i guess creating a new capx and pasting the events also should works.

The "enbaled" here:

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My Monero(XMR) Minning Calculations

1 Monero = $407,1076 (5 january 2018)

$1 = 0.0025 Monero/XMR


CoinHive gets from Payments under 0.5 XMR (20$) a Fee =  are 0.005 XMR ($2)

Coinhive pays = 0.00005588 XMR per 1M hashes (5 january 2018)

1 Millon Hashes = $0.02

For $1 you need = 50 million Hashes

Hardware tested for mining Monero (CPU)

iPad 4th generation (100% speed - 2 Threads)
1 Hashes per second = (86.400/Day)
--- 2.58M Hashes/Month ($0.05 At month) ---

MacBook Pro 2.5 GHZ Intel Core 5 - (100% speed - 4 Threads)
19/19.5 Hashes per second = (1.641.600/Day)
--- 48M Hashes/Month ($0.96 At month) ---
(NOTE: In dashboard says about 20-29 ¿?)

Desktop i5-3570K 3.40Ghz (100% speed - 4 Threads) (5-6 years old)
60-70 Hashes per second = (5.184.000/Day)
--- 150M Hashes/Month - ($3 At month) ---


Wonder the results with an actual CPU due mine is 5-6 years old and 4 threads, the ones with more GHz and 6-8 cores maybe can give until $5 or more at month. But seems the Monero mining can be done via GPU (http://monerobenchmarks.info/) With a single GPU can do 1k hashes per seconds that means 86.400.000/Day -> 1,72$ Day -> $51.6 Month.  Also one just get 8 Xeon Phi(68 CPU cores card) in one box getting 27k/Hs that means about $1400 at month, crazy.

At the moment using the MacBook Pro as mining at 70% of CPU via CoinHive web. At this moment have around 330k hashes completed. Want to have some stats and graphs to make my maths.

I will edit this post adding any kind of info can be interesting.

Now looking the way to pass the XMR to a monero wallet. CoinHive recommends GetMonero and MyMonero. I saw piratebay uses GetMonero so i guess i will use that one.

(Edited 1 time)

Exported and the max i get using NW.JS is using the 64bit version of WIndows7 and give me 16 hashes by second instead of 60 using the browser. All using the config settings of the .capx .

On preview max 7-8. On exported seems get double 14-16 max. I tried start with 4 cores and other options but the max is about 16 using Win64 bits. Any idea of what can be?

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Nop, no installed nothing previously by hand. Appears always that try to open the .capx provided in 1.3.2 .zip version.

It looks like the .capx was saved with a 1.3.3 version, and due i have the 1.3.2 detects i have an old version and shows this warning.

The one thing i did, was drag&drop the addon file from the 1.3.2 to an open project of C2. Then i restarted and opened the .capx file on 1.32 and always tell me that.


The typo: EnBaled - Enabled . The "B" is not in the right place. At least in the plugin version i have.

(Edited 1 time)

With the same default config on:

NW.JS i get around 7 hashes per seconds (4 threads)

Browser(Firefox): 60 hashes per second. (4 threads)

In both cases the CPU get around 90-95%.

What can be?


Also the best browser to mine is Firefox(61 per second) with last
update. Chrome/Opera/Vivaldi get 55-56 per second. i don't know why.

Created a new topic Plugin version Vs Capx version
(Edited 2 times)
Just got this error , i downloaded the  1.3.2 version zip, used the drop c2addon on C2, closed the app and open the .capx provided and this is what appears:

There is a 1.3.3 version there? Or what i'm missing ?


EDIT: The firsc action is called "AutoThread enbaled", maybe is "AutoThread enabled" ?

Hi, Oh yes! disabling UBlocker worked perfectly, thanks! Seems gets around 90-99% of the CPU, at least in my case, i guess this can be set in C2 events and maybe in runtime. So is only CPU based? Thought was GPU due can work better for this kind of operation of at least for bitcoins.

About the stats with that users seems relatively good. I mean, for an online game with about 100 users or more can works well. All depends of get the right kind of game and enough gameplay addiction to get the user return again or leave it opened to get rewards.

Reading more tutorials and other things and looks interesting, so i just bought it, i think deserves at least a try.

Hope to finish other stuff and will start playing around with this :) .

Created a new topic Any stats you can share?
(Edited 1 time)

The page about the plugin , "Start miner" button is disabled and there is nothing working, so for what the example? or i'm missing something?

You made any game with this? Any stats or something you can share ¿? Any tutorial about mining monero you recomend to start or you followed? Like how get back monero > Real money $ .  Will be great add some links to understand better all the process.

Also, is possible reward the player in the game with virtual goods depending on how much their are minning? Like some player needs game cash like gems/gols, so to earn more he increase the % of the CPU/GPU mining to get more. Like on mobile games on you decide to click on a video to earn gems/money or whatever. Is possible?