The first line of the page says:
"** Test DEMO and read the Limitations List before buy ** | Windows Only"
Mac supports was dropped time ago. Btw, people still use it using apps like parallels that makes win apps run on mac. You may try that.
The problem is that the game is not made from scratch.
Uses a plugin for physics called FGear(you can find on UE marketplace), which i cant sell due i dont own the rights.
Same for cars, they are licensed and will be changed on final/paid version for original ones due i have not planned buy the license for commercial use.
And same for other plugins like Ultra Dynamic Sky(UDS) that creates the rain, puddles, etc... or materials/assets like cones, containers and other stuff.
To be able to sell, i will need to invest lot of time to create a sample project without licensed assets.
Also i will have to write a large doc about how everything works and where is each thing or give support / resolve doubts.
And as said, i not have the time for all that sorry.
That is what happens when you use pixelate/pixelize. There is no way you pixelate an image and retain 100% of details, check the videos and gifs to see how they work, how you can use brighness/contrast or Erosion & Dilation for thing lines to give more emphasis on details, and other options to get the best results.
The driving/handling is being remade and possible added in the next version. Btw, remember this is a SimCade game not a simulator.
I cant add SMAA due game uses Deferred shading, not Forwards, so only FXAA, TAA and TSR, without mention DLSS or FSR that can provide their own AA solution.
For me, TAA is ok, you can always add more sharpness in the config. For me, the game without TAA looks horrible, too aliased, im on a 24 monitor and 1080p. Btw, TSR is more sharp(already testing the game on Unreal 5.2), and if i can add my anti-ghosting system there will be an upgrade. If not i guess i will end using just DLSS, will see.
Doing lots of tests/research so no much updates recently. Hope finish all the stuff and release a new version will the new updates.
Yes, is normal if the pixelation in the sliders is 4. With that 1000/4= 250px. What you got is the 1:1 ratio, instead of the original big image pixelated. Years ago did a poll of what users prefer and final 1:1 ratio was the winner.
After get that 1:1 version exported, now you can pixel resize in any tool like photoshop or whatever to any size you want.
Twitter | Focused on the racing game development
Development Blog | A more detailed info about coding the physics, handling and fixing driving issues.
About graphic setting nothing special, just some filters like Chromatic aberration o vignete are applied. After that using the UDS (Ultra Dynamic Sky) plugin does all the work due you can set morning, sunset, night,etc... just moving one slider called "time of day". After that more than settings, having good materials is essential too.
You need to press 0(zero, the number) not O.
About last question , the game should be rendered at your monitor resulution, 1080p, 4k or whatever, but cant confirm 100% due i not tested.
Here is a video of the first track i tried to do. Not bad, but is a bit bugged so is not gonna be included at the moment.
I will go for something more easy like some harbor or similar, with plain asphalt. Until the car physics not gets 100% fixed and working fine, doing something complex like that is not an option. So, to be able to release some track as soon as possible i guess will do one more like that.
Btw, actually focusing 100% on car setup/physiscs, new version will add a new car to test and improved handling.
Thanks for the feedback. You actually can move the view with mouse, using the right stick for that not should be much problem.
About smoke,etc... is something i tried various times, i have to improve more, also giving more opacity for the next update.
About the car on air yes, be in mind this is a semi-arcade , no realistic, but will see what can i do.
The Donut/Drift Mode already uses handbrake, i guess you use with brake for reverse, which is not made for that. DOnut mode is to make donuts around objects. But will try to see what can i do.
What you mean about "J" turns ? Any example? I can do 180/360 very easy if you mean that. Or what kind of turns?
Rrear view not works right, i need to fix it.
Already know about the steam VR thing, will see if i can fix for next update.