Desktop or laptop? What GPU you have? Ram?
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My Monero(XMR) Minning Calculations
1 Monero = $407,1076 (5 january 2018)
$1 = 0.0025 Monero/XMR
CoinHive gets from Payments under 0.5 XMR (20$) a Fee = are 0.005 XMR ($2)
Coinhive pays = 0.00005588 XMR per 1M hashes (5 january 2018)
1 Millon Hashes = $0.02
For $1 you need = 50 million Hashes
Hardware tested for mining Monero (CPU)
iPad 4th generation (100% speed - 2 Threads)
1 Hashes per second = (86.400/Day)
--- 2.58M Hashes/Month ($0.05 At month) ---
MacBook Pro 2.5 GHZ Intel Core 5 - (100% speed - 4 Threads)
19/19.5 Hashes per second = (1.641.600/Day)
--- 48M Hashes/Month ($0.96 At month) ---
(NOTE: In dashboard says about 20-29 ¿?)
Desktop i5-3570K 3.40Ghz (100% speed - 4 Threads) (5-6 years old)
60-70 Hashes per second = (5.184.000/Day)
--- 150M Hashes/Month - ($3 At month) ---
Wonder the results with an actual CPU due mine is 5-6 years old and 4 threads, the ones with more GHz and 6-8 cores maybe can give until $5 or more at month. But seems the Monero mining can be done via GPU (http://monerobenchmarks.info/) With a single GPU can do 1k hashes per seconds that means 86.400.000/Day -> 1,72$ Day -> $51.6 Month. Also one just get 8 Xeon Phi(68 CPU cores card) in one box getting 27k/Hs that means about $1400 at month, crazy.
At the moment using the MacBook Pro as mining at 70% of CPU via CoinHive web. At this moment have around 330k hashes completed. Want to have some stats and graphs to make my maths.
I will edit this post adding any kind of info can be interesting.
Now looking the way to pass the XMR to a monero wallet. CoinHive recommends GetMonero and MyMonero. I saw piratebay uses GetMonero so i guess i will use that one.
Exported and the max i get using NW.JS is using the 64bit version of WIndows7 and give me 16 hashes by second instead of 60 using the browser. All using the config settings of the .capx .
On preview max 7-8. On exported seems get double 14-16 max. I tried start with 4 cores and other options but the max is about 16 using Win64 bits. Any idea of what can be?
Nop, no installed nothing previously by hand. Appears always that try to open the .capx provided in 1.3.2 .zip version.
It looks like the .capx was saved with a 1.3.3 version, and due i have the 1.3.2 detects i have an old version and shows this warning.
The one thing i did, was drag&drop the addon file from the 1.3.2 to an open project of C2. Then i restarted and opened the .capx file on 1.32 and always tell me that.
The typo: EnBaled - Enabled . The "B" is not in the right place. At least in the plugin version i have.
With the same default config on:
NW.JS i get around 7 hashes per seconds (4 threads)
Browser(Firefox): 60 hashes per second. (4 threads)
In both cases the CPU get around 90-95%.
What can be?
Also the best browser to mine is Firefox(61 per second) with last
update. Chrome/Opera/Vivaldi get 55-56 per second. i don't know why.
Hi, Oh yes! disabling UBlocker worked perfectly, thanks! Seems gets around 90-99% of the CPU, at least in my case, i guess this can be set in C2 events and maybe in runtime. So is only CPU based? Thought was GPU due can work better for this kind of operation of at least for bitcoins.
About the stats with that users seems relatively good. I mean, for an online game with about 100 users or more can works well. All depends of get the right kind of game and enough gameplay addiction to get the user return again or leave it opened to get rewards.
Reading more tutorials and other things and looks interesting, so i just bought it, i think deserves at least a try.
Hope to finish other stuff and will start playing around with this :) .
The page about the plugin , "Start miner" button is disabled and there is nothing working, so for what the example? or i'm missing something?
You made any game with this? Any stats or something you can share ¿? Any tutorial about mining monero you recomend to start or you followed? Like how get back monero > Real money $ . Will be great add some links to understand better all the process.
Also, is possible reward the player in the game with virtual goods depending on how much their are minning? Like some player needs game cash like gems/gols, so to earn more he increase the % of the CPU/GPU mining to get more. Like on mobile games on you decide to click on a video to earn gems/money or whatever. Is possible?
The next version of PixaTool will be in 1280x720, already organized all to fit with the standars resolutions. Hope this fix your problems! ;) . Maybe tonight or tomorrow will be released the 1.18 .
Hi wizball6502 !
1.- Yes, after buy you are able to dowload any future release or new content, maybe more tools or whatever i decide include in this pack.
2.- The problem is that the APP native resolution is 1280x800 , your height is lower than the native resolution so the APP makes a 0.5x scale to show all the content. I have in mind make the final resolution 1280x720 to fit with the standars resolutions, just started to add more and more features an withous space space i added more height without having in mind can cause problems like you so hope in next versions organize all better to solve this, sorry for the incovenience!
For pixelArt purposes 512x512 is enough big. Also after export with the quality, pixelation or use any kind of the features, you can use PSP or any other program to change the real size, so is not a big problem ;) .
The 1.14 version will be released tonight or tomorrow. Also i added the option to edit the RGB values of a color in a custom palette.
I will post a gif showing how the custom palette works. Also some videos in the next days showing how work with all that.
The tool is based and to work only with 512x512 images. ANy image at other ratio or size will be resized at 512x512 due how all works and is applied to do all the stuff. Maybe change in the future but for now is 512x512.
Well, sega megadrive are 4096 colors if a correct . This is to be used with palettes with 256 color max. And in the next version create your custom 16 color palettes. BTW, you can always import an image with the Sega megadrive palette already added and play with this tool.
Hi! No at the moment, this tool actually is more like a plus for the assets pack that turned have potential to do 8bits,etc... but too "prototype" to sell as standalone and give support.
I have problems with Linux/mac that only can load images via URL,etc... so if i can solve most of the problems and give a good version will be released separately, but now is like that, adding options just for fun :P
Maybe when i get something more stable i will post a poll or something talking about the limits and showing exactly what you can do and their results and see if people is ok paying of it and do a research about how much.
Released my last game that started as a prototype and finally ended in other finished game.
The game has been released for Windows(32/64bits), Mac(64bits) and Linux(32/64bits).
30 levels from easy including the info/control/tuts to know the mechanic until the most hardest and challenge levels on you will need to find the correct timing.
Added the Windowed mode as requested. Just press "Alt".
To keep update about possible changes, more leves you can follow me on twitter: https://twitter.com/DavitMasia
Link to game: https://kronbits.itch.io/kubyx
For some reason was unable to download from the itchio web even with the "alternate download" option using firefox.
I downloaded the 1.2.1 version using the ItchioApp and on load the level was totally a mess, like something dissapear and other stuff was in the wrong rotation Also some Z-fighting..
But well this was only a test so no much worries. Also a friend tried to import the .FBX in the Unreal and the materials was unable to pick after various tries and he had to make the materials i don't know if you saw my .gif on twitter.
In this new version love the Shift to copy, rotations in all axis and manage multiple objects at a time. But the copy seems only works the first time you click in the left blocks, if you work in the editor and pick an object and hold shift the copy not works again, at least in my case ¿? .
Was my first try, maybe i did something wrong :S .
Here the three saves (.model) i made during the progress:
Just finished the image in the top, saved and closed the app. Start the app again, load the .model and appers like in the image in the bottom. The Test1.model loads Ok, is only the floor with a material, but the Test2.model and Test3.model looks weird. I will do more tests tomorrow. to see if this happens again.
I'm using Windows 7 , 64Bits version. My GPU is a Nvidia 670 GTX 2Gb .
Boosting the creation
- Allow mouse wheel button for rotate the camera or switch if you want use: right-button or mouse wheel button
- While "Control" is pressed if you click on a object this one is cloned and picked to put in other site.
- If "Shift" is pressed move between 1.0 instead 0.1.
- "Paint mode" for tiling. I mean, if this option is selected and you click in a wall then on the editor if you hold the left mouse button pressed and move the mouse this wall will be placed in all the grid blocks you pass over. Or again a key that if is pressed do that.
- The WASD is good but i prefer use some mouse button for it and release this 4 letters to use as hotkeys. Or for example to move in the blocks in the left, so less time the mousehaving to leave the editor tiling.
I said Control or Shift because is what i use for other programs but an option in configuration to set our keys as we want will be great.
Allow create our own set of blocks from the ones already have. I mean, for example in the aircraft set you have a wall, in the building you have a stair,etc... and you need to change again and again to find the correct one.
So, some way to create our favorites so we can have in one page/set all the blocks we going to use without switch.
For options if is possible use a system to see in one click all the options istead of click again and again to see which ones are available and select like the editor quality. On press on a quality the three ones will be visible and ready to click.