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Kronbits

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A member registered 3 years ago · View creator page β†’

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(Edited 1 time)

Hi!

Released my last game that started as a prototype and finally ended in other finished game.

The game has been released for Windows(32/64bits), Mac(64bits) and Linux(32/64bits).

30 levels from easy including the info/control/tuts to know the mechanic until the most hardest and challenge levels on you will need to find the correct timing.

Added the Windowed mode as requested. Just press "Alt".

To keep update about possible changes, more leves you can follow me on twitter: https://twitter.com/DavitMasia

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Link to game: https://kronbits.itch.io/kubyx

Enjoy!

For some reason was unable to download from the itchio web even with the "alternate download" option using firefox.

I downloaded the 1.2.1 version using the ItchioApp and on load the level was totally a mess, like something dissapear and other stuff was in the wrong rotation Also some Z-fighting..

But well this was only a test so no much worries. Also a friend tried to import the .FBX in the Unreal and the materials was unable to pick after various tries and he had to make the materials i don't know if you saw my .gif on twitter.

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In this new version love the Shift to copy, rotations in all axis and manage multiple objects at a time. But the copy seems only works the first time you click in the left blocks, if you work in the editor and pick an object and hold shift the copy not works again, at least in my case ΒΏ? .

Works perfect thanks! :D

Is possible a request? Can you do a box with on you can set a different texture in each side ΒΏ?

(Edited 1 time)

Screenshot

Was my first try, maybe i did something wrong :S .


Here the three  saves (.model) i made during the progress:

https://drive.google.com/file/...


Just finished the image in the top, saved and closed the app. Start the app again, load the .model and appers like in the image in the bottom. The Test1.model loads Ok, is only the floor with a material, but the Test2.model and Test3.model looks weird. I will do more tests tomorrow. to see if this happens again.

I'm using Windows 7 , 64Bits version. My GPU is a Nvidia 670 GTX 2Gb .


Boosting the creation

- Allow  mouse wheel button for rotate the camera or switch if you want use: right-button or mouse wheel button

- Undo/Redo

- While "Control"  is pressed if you click on a object this one is cloned and picked to put in other site.

- If "Shift" is pressed move between 1.0 instead 0.1.

- "Paint mode" for tiling. I mean, if this option is selected and you click in a wall then on the editor if you hold the left mouse button pressed and move the mouse this wall  will be placed in all the grid blocks you pass over. Or again a key that if is pressed do that.

- The WASD is good but i prefer use some mouse button for it and release this 4 letters to use as hotkeys. Or for example to move in the blocks in the left, so less time the mousehaving to leave the editor tiling.

I said Control or Shift because is what i use for other programs but an option in configuration to set our keys as we want will be great.

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Allow create our own set of blocks from the ones already have. I mean, for example in the aircraft set you have a wall, in the building you have a stair,etc... and you need to change again and again to find the correct one.

So, some way to create our favorites so we can have in one page/set all the blocks we going to use without switch.

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For options if is possible use a system to see in one click all the options istead of click again and again to see which ones are available and select like the editor quality. On press on a quality the three ones will be visible and ready to click.


Thanks to you and everybody for participate! ;)

Is made using Construct 2

Love it! one of my fav games! 5/5 rated!

Damn love it in all the ways, 5 stars in all! Congratulations guys, you did a great game here!

Good pixelart and style, nice overall! ;)

Damn! very well done in 64x64! Now i want to play again Mario Tenis 64 :P

Posted in 99 jam comments

Looks great! Good work with the parallax ;)

Very funny and playable, Also cute designs! :P congratulations! ;)

I need the link of the game on Itchio. You need to upload your game and create a page here on itchio. So i can create a sumbission link for the CGA.

No problem, you can still do some small updates or upload any version you want.

Post the link to your game for the CGA and i will send you a link to submit the game for the CGA Jam ;)

I mean this kind of music: https://twitter.com/Corwel/sta...

I think is ok, btw any example to ear that sounds to confirm?

As the other GameJams here on Itchio, the people who submit a game will vote the games. so every developer will be a judge ;)

When voting starts on each game submissions will appear some things to rate that will be:

Gameplay / Graphics / Sound and Theme

You can choose one of the two color palletes allowed yes.

Yes you can do some edits to the game after the jam ends, no problem with that ;)

Yes, developers will vote other games.

Yes, no problem ;)

Yes that can fit with the theme ;)

In this case for this am you can use only 4 colors at atime, High or Low intensity, but only 4, not 8 or 16 with the original tricks sorry.

Yes, no problem with that ;)

Yes of course no problem. Always that only 4 colors are whowed no problem ;)

Exaclty whatmerlin4 says. The game only can show 4 colors , from the choosed palette. After that 4 colors you can add a button to On/Off filters like scanlines, CRT effect or similar.

No discord channel. You can use the forum like the "DevLog" or "CGAJam General" to share anything related ;)

Uh sorry, i think not understood well, the low intensity if you refer to the palette you can choose but the dark ones are allowed, i remember other guy mentioned and  is possible.

I'm gonna be clear in the main page of the jam ;)

Only high intensity palette for this jam ;)

I see some youtube videos with Adlib sounds and yes can be used ;)

Max 4 colors, so do the Fade-Out yes will be cheating, think this was not able in a CGA computer.

BTW, you can use a filter for the layout to recude the colors to 4 and use the Fade-Out then the filter will transform the fade out using the 4 colors using dithering, that i thing there is another .FX called dithering.

But, as i said is not possible make a fade-out like that, only 4 colors.

Then why use the Pico8 ones if they are practically the same and you can do that without problem without using the Pico8 engine?

I not understand why, but well, always that fits all the rules i guess no problem.

Sorry if i explained bad, but the idea is let people choose between one of this Four ones i mentioned in the previous post:


- History Repeats (Turbo Hermit)
- Always faster (scottlininger)
- Gravity (Harmonie Games)
- WildWest / WestWorld (Mine)

The theme i proposed is WildWest/WestWorld that was in the original themes proposed.


So, people can go with WildWest/Westworld in case they already have docs, mockups,etc... or pick one of the three new that are less generic and more open to interpretation.


What you think?

(Edited 1 time)

Well i pick-up one of your suggestions and added one more to get 4, this are:

- History Repeats (Turbo Hermit)
- Always faster (scottlininger)
- Gravity (Harmonie Games)
- WildWest / WestWorld (Mine)


What you think?

Yes no problem ;)

(Edited 2 times)

Well, then, come one guys, propose all the themes you want, i will choose four to put in twitter poll so everybody can vote. ;)

Sorry but only CGA pallete for all the game including intro. BTW, i guess not will be hard using some CGA shader i think still will looks ok.

I think will be hard to make everybody happy with a theme, genre or similar so thinking maybe  give total freedom about the game you can do, simply restrictions to the CGA palette.

Or in case of make a theme or whatever something that can fit with any kind of game.