no sorry no steam planned
Kronbits
Creator of
Recent community posts
Thanks for the feedback. You actually can move the view with mouse, using the right stick for that not should be much problem.
About smoke,etc... is something i tried various times, i have to improve more, also giving more opacity for the next update.
About the car on air yes, be in mind this is a semi-arcade , no realistic, but will see what can i do.
The Donut/Drift Mode already uses handbrake, i guess you use with brake for reverse, which is not made for that. DOnut mode is to make donuts around objects. But will try to see what can i do.
What you mean about "J" turns ? Any example? I can do 180/360 very easy if you mean that. Or what kind of turns?
Rrear view not works right, i need to fix it.
Already know about the steam VR thing, will see if i can fix for next update.
Any feedback related about driving. Why can't you get into controls? Anything that frustrates you? What you will improve? Car slides too much or low? What's your best arcade racing game in terms of driving/handling/fun?... let me know! And use gamepad please.
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By default the game Resolution Quality is set at 75% to make playable in old devices.
If you have a High-End PC, open GameUserSettings.ini and set: sg.ResolutionQuality=100.000000
Folder > StreetRacing\StreetRacing\Saved\Config\WindowsNoEditor\GameUserSettings.ini
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What you mean? There is no install, just unzip and run? Can you post a screenshot about the error? What Windows are you using? Demo worked? Tried with Run By administrator? Have the folders on you installed permission to read/write? Tried the compatibility mode with Win7/8/Xp to check if works for you?
Hi, thanks for the feedback!.
As title says is a demo and mostly looking for physics/controls feedbacks first, that at the end is what makes a driving game good or bad.
Multiplayer, car customizations... is in a very far development phase right now and in case the project continues, so will see.
"Breaking Force is too strong, not very realistic. "
> Be in mind this is an Arcade game, like Sega Rally, Daytona Usa,etc... so no looking for a realistic driving.
> In 0.0.1 the braking was more soft and people complained about it, this version brakes a bit more fast and i think is good, also you can always set less presure on brakes.
> Btw, always is possible add some option to configure how soft/hard the brakes you want before a race to configure as your/track needs.
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About 4K textures , what are you worried? You can use in personal/commercial projects, no atribition needed. You can't resell obviously.
For bayer dithering you have to use pixel W/H 1, if not on resize the dither will be lost.
For the checks dithering, you can set pixel W/H anything what you want, on export the scale will be 1:1 but dither will be there, because in this case the dither is applied depending of the Pixelation W/H amount.
Just remove pixelation W/H to keep the same size.
If the image is 512x and you set pixelation 4, then will be exported at 128x, because 512/4=128 to give you the real 1:1 aspect ratio.
If you want the pixelated version, after export, in PSP ot other software just resize the image X times you want to get 4x,8x,6x or what you want.