not possible sorry. You have then to increase to the final size you want out of pixatool. The tool export at 1:1 pixels.
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Hi, thanks for the feedback!.
As title says is a demo and mostly looking for physics/controls feedbacks first, that at the end is what makes a driving game good or bad.
Multiplayer, car customizations... is in a very far development phase right now and in case the project continues, so will see.
"Breaking Force is too strong, not very realistic. "
> Be in mind this is an Arcade game, like Sega Rally, Daytona Usa,etc... so no looking for a realistic driving.
> In 0.0.1 the braking was more soft and people complained about it, this version brakes a bit more fast and i think is good, also you can always set less presure on brakes.
> Btw, always is possible add some option to configure how soft/hard the brakes you want before a race to configure as your/track needs.
About 4K textures , what are you worried? You can use in personal/commercial projects, no atribition needed. You can't resell obviously.
For bayer dithering you have to use pixel W/H 1, if not on resize the dither will be lost.
For the checks dithering, you can set pixel W/H anything what you want, on export the scale will be 1:1 but dither will be there, because in this case the dither is applied depending of the Pixelation W/H amount.
The mac version is included in last one too, also linux, just for new buyers is hidden and set Windows only due problems on mac.
If you bought it, go to library and download the last version, mac is included, just i dropped the mac support.
Just remove pixelation W/H to keep the same size.
If the image is 512x and you set pixelation 4, then will be exported at 128x, because 512/4=128 to give you the real 1:1 aspect ratio.
If you want the pixelated version, after export, in PSP ot other software just resize the image X times you want to get 4x,8x,6x or what you want.
Its weird, the full screen works perfect now in my side.
And if the fullscreen not works correctly then the dither not will be ok and that happens.
Maybe the problem after all is how windows manages the fullscreen. Have you tried with compatibility mode W8? No idea just to try.
Well, just uploaded a new version with a quick fix for the dithering.
To fix the full screen issue. On .exe right button and set properties, and in compatibility settings set: Windows 7. It shoud fix the F problem.
Let me know please.
Maybe the wrong thing is related on the aspect ratio.
Try using v1.55, in full screen, using a 4k image, resolution: 3840x2160, and let me know if error still happens.
I mean, try to make the aspect ratio divisible by your resolution 1920x1080.
Are you using Desktop or laptop? Also in W10 have you some change in font size or similar? Like 120%ppt ? Or try to run the tool in administrator and set compatible with Win7.
If i can fix it i will try to hire a more advanced coder to see if him can fix this issue. again sorry.
Try with 3x3, 4x4 and others. If the error is just on 2x2, then import and double size the images and try pixelation 4x4.
Let me know, so maybe if is that i can look into some patch or check why that fails only on 2x2
Can you test with the "batch procesing" ? just select that image instead of multiple.
If not well, i recommend contact on email@example.com and request a refund. Sorry, all seems fine what you are doing, some it looks some bug in the tool. Btw, i will try to investigate to see if i can fix it, sorry for the incovenience!
Tested fullscreen pressing F on v155 ? and it still does that?
Can you post a link to the image you are using and a screenshot of the setting so i can try to reproduce and check the problem.
I guess maybe the image is too big.
Try the 1.55 version. Press F for full screen and do the dither settings and export and let me know if works. IF does ok, then i guess something was changes in the wrapper that mess the thing.
well, forza motorsport is a dimulation game, this is arcade, like Sega Rally and others so the feel of speed is important, in fact for me actually the speed is ok and was thinking to maybe increase. But until i not get a real track can test how the overall hanlind will be. Btw, the "S" at the start even with that speed you can manage easily braking and with some practice, so no dhould be much problem.
The track is flat due is the best way to check if the car physiscs works, and nothing related to the ground does nothing that make the car jump/stuck for no reason. Btw there are some nice green ramps to check the air controls and do some 360 or back flips.
You're right about the brakes are sometimes too weak, is something i need to work.
I had some problems to match the physics on VSync On/Off. With VSync On the response and behaviour not was exactly the same so i updated the VSync one. No it should work the same or at least enough to no get any difference.
If you tried that one (VSync), please download and test again.