Recent community posts
I checked the purchases on PixelFX and there is no email that match with your one, so i can't confirm the purchase.
I will ask to the admin to see if there is any problem and how to fix this, sorry!
This is due the Permissions. Be sure to set all permisions so app can do all that.
If problem persist, try to save/export in a folder inside the app instead of outside if you/app not have the privilegies to do that.
Have you tried this fixes for OSX ?
Also check what this guy said about OSX version:
He used a extractor from appstore that worked. Is OSX giving you any kind of error? Without feeedback, screenshot of what happens i can't help too much
The runnable files in linux versions are "Pixatool" the ones with 54-59kb. on 32/64bits.
BTW, i dropped linux support time ago due problems like this. Some people run without problems and others can't extract the files or comes with errors, thats why i set the app only Windows/Mac and set in the first line of description:
"** Test DEMO and read the Limitations List before buy **"
Some causes the linux version not work can be like in OSX, that depending in which program you use to extract the zip the tool will run or not. Are you using the .zip program or the own linux extractor for zips? In OSX the tool only will work if you extract the zip using the MAC one. No idea why, but if you use the zip programafter unzip it says the tool is damaged and can't be run.
This tools works as a standalone if you mean that.
This tools if you mean PixelFX Designer and JuiceFX, they export the creations in .png format, so you should be able to load .png in your engine, line Unity, COnstruct2, GameMaker or similar.
They have demos, so first, test them and see if they fit to your needs.
Have ou tried this ? :
Look in google the problem you got on Mac to see the fixes, because sure other people already had it before:
5 New Devs Joined with 6 games
Participations closed. THe bundle will be live 25 Dec to 6 January !!!
Final list: https://pastebin.com/BvPmChhz
Planning a BIG Game bundle
* From 25 December > 6 January
At this moment 20 devs joined & 36 games
Actual list: https://pastebin.com/BvPmChhz
ACTUAL STORE DEVS JOINED
So, effects works, about pixelation is what i said, if you put a 512x512 images it will be divided by the pixelation to give you always a 1:1 ratio image to be used in project. In case for some reason you want a pixelated verion, on export just resize the exported image to desired size.
I wanted to check the GPU is not blacklisted and all looks fine.
If you add contrast/brightness the image changes in the app? If you add brightnes or other, when you export the image has more brightness or the effect you applied? Try without pixelation first so no resize on export will be done so you can compare better the images.
If for some reason you need a 1600x1200, just the resized output resize again to 1600x1200 and you will get the pixelated version.
If any of the effects like sharpen,etc... not works maybe your GPU is blacklisted to not use WebGL. Can you post a screenshot of the tool? Also are you using Windows version?