Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Unreal Racing

Semi Arcade racing. Made with Unreal. · By Kronbits

Great forward controls, the car feels weighty in a good way.

A topic by wildparadox created Sep 20, 2021 Views: 143 Replies: 1
Viewing posts 1 to 2

Driving forward feels really good. I think I'd need a track to really get an idea of how the handling works for its specific application. Dry surfaces as well. I play a lot of Rocket League and it was pleasantly easy to adjust to the heavier, more realistic physics. The drifting quality reminds me of the old Need For Speed games, which are also arcade style racers. I enjoy it.

 Driving in reverse, on the other hand, is somewhat difficult. The car spins in unexpected ways when using the donut and handbrake systems, making things like J turns impossible.

The 'Y' rear view didn't work with my XBox One controller.

The game tries to launch SteamVR every time it opens and throws an error.

Developer (1 edit)

The Donut/Drift Mode already uses handbrake, i guess you use with brake for reverse, which is not made for that. DOnut mode is to make donuts around objects. But will try to see what can i do.

What you mean about "J" turns ? Any example? I can do 180/360 very easy if you mean that. Or what kind of turns?

Rrear view not works right, i need to fix it.

Already know about the steam VR thing, will see if i can fix for next update.