The evil Goose Lee has taken off with the Golden Loaf and your lady duck Suzie Quacktro! Now you, Duck Norris, are on a hunt to defeat him and his evil henchmen, recover the golden loaf, save your lady, and maybe rescue a few chicks along the way.
This is my first 7DRL jam. Originally I had a more conventional theme in mind (something Thief like), but as I was perusing some of the assets I had purchased for my main project (a 2D top down realtime roguelite), I saw the duck sprite and knew I had the perfect protagonist. The jokes just kept flowing after that...
This is the progress after day 2.
Using preexisting/purchased assets is probably going to cost me some points, but it's too cute not to go down this path.
I hunted down some appropriate free fonts to use before the jam started, wrote down a bunch of ideas, and then waited impatiently for it to start. So far, the following has been completed:
- Game Loop & Turn Based gameplay (realtime is so much easier...), including "Move" action
- Main Menu & Credits Screen
- Random level generation - I got a pretty decent jump start seeing as my other project also uses a similar style of random level generation, but this fills the entire map with random areas instead of generating a set of linked dungeon rooms, which was different enough to cause me all sorts of hair pulling moments. Creating corner tile variations is probably going to drive me insane though.
- Animated water tiles (really thought this was going to be harder than it was)
- Water/Ground detection
- Early inventory & UI
- Early hunger mechanic (a duck's gotta eat)
- Early item pickup
Scope wise, with 5ish days to go, it's... ambitious to think I'll finish all my ideas, but I'm having fun. And it's already showing me some better way to do some things in my main project.