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Why did my game's framerate drop from 600+fps to 30fps... Spends the next hour or so turning off all the colliders because I'm thinking it's because I've created too many at once. Finds out, I'd left the deep profiler recording, and Unity really doesn't like showing all 50,000+ animated sprites in the Scene window at once. *sigh* goes back and turns on all that collider code again. And I could have just done it in the prefab. Need more sleep...