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Struggled a bit with a few issues today, in particular trying to rope the Unity 2D physics system into what I needed it to do, but this is what was completed:

  • Basic enemy movement & attacks, including limiting movement for enemies based on tile type.
  • Item & Character spawning updates
  • 3 difficulty levels & difficulty screen
  • Even more corner variations
  • More interactions

I am reminded regularly that doing things right the first time is the fastest way in the end.