Struggled a bit with a few issues today, in particular trying to rope the Unity 2D physics system into what I needed it to do, but this is what was completed:
- Basic enemy movement & attacks, including limiting movement for enemies based on tile type.
- Item & Character spawning updates
- 3 difficulty levels & difficulty screen
- Even more corner variations
- More interactions
I am reminded regularly that doing things right the first time is the fastest way in the end.