Dumb as the question is, does this seriously only work on the Quest? How come it doesn't work on other VR devices?
An infinite train of procedurally generated dungeon carriages, where you explore and loot in virtual reality. · By
Hey Summer, it is early days of the development and supporting other hardware would take away from my time on building the core game. I have designed it in a way so it should be easy to port over to other headsets when I am ready. I chose the Oculus Quest to start with because it is my favorite headset, and if it runs on the Quest it should run on PC VR pretty easy too.
If there is enough demand/ questions about this, I might upload some unofficially-supported PCVR build so people can test it on other headsets. But I don't want to put the time into testing on every headset yet.
Also, I don't build for anything less than 3 points of tack on principle, so I don't think I will ever officially support Oculus Go XD, but I assume youre not asking about that.
Which headset would you like to see it on?
The Quest has low specs, but runs really well. Especially if the game is designed for it.
The Oculus Quest has a slight different setup in the engine as it is running on android instead of windows. Which means I will need to make a different build for PCVR than the Quest, and do a lot of file conversation every-time I make a build. A minimum I need to leave my computer processing files potentially a few extra hours per build, time which I than cant spend working on the game. Which is tough as I am build this outside of my work hours, and it already keeps me up to 3am shipping a new update, so waiting an extra 2 hours isn't a great option just yet. That doesn't include time testing on another headset, and time spent fixing bugs.