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(1 edit)

The Quest has low specs, but runs really well. Especially if the game is designed for it. 

The Oculus Quest has a  slight different setup in the engine  as it is running on android instead of windows. Which means I will need to make a different build for PCVR than the Quest, and do a lot of file conversation every-time I make a build. A minimum I need to leave my computer processing files  potentially a few extra hours per build, time which  I than cant  spend working on the game. Which is tough as I am build this outside of my work hours, and it already keeps me up to 3am shipping a new update, so waiting an extra 2 hours isn't a great option just yet.   That doesn't include time testing on another headset, and time spent fixing bugs.