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[Art] Need pixel artist for a Doom-like retro shooter

A topic by David Jalbert created Mar 03, 2017 Views: 479 Replies: 4
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(2 edits)

Hi guys! I'm currently working on a retro styled first person shooter, similar in gameplay to Doom or Wolfenstein 3D, and I'm looking for an artist to help work on it.

The plot starts with a bounty hunter receiving a message from a cargo space ship asking for help because pirates have hijacked them. You fly there and find the crew acting like zombies, probably mind controlled by the pirates. After fending off the waves of zombie crew members and pirates, you get to the command center where the pirate leader has been waiting for you. After killing him and accessing the computer systems, you find out the pirates have a base on a nearby planet. You decide to take the fight there, and after a long fight with the pirates and alien creatures, you get to the pirate leader's base. After killing him and accessing his computer, you find out they were actually hired by a formerly top scientist from Earth's Forces bio engineering labs who was exiled after it was found he's been doing a series of illegal experiments for years. He's now on another planet, creating an army of robotized aliens to have his revenge by taking over Earth. He's been hiring pirates to rob cargo ships to supply his experiments. So you decide to go there and put an end to his scheme, but it turns out before you could eliminate him, he already sent a first batch of his monster creations to Earth. You then have to go back to Earth to destroy his minions before they cause too much trouble.

The engine is coming along nicely, but I'm still looking for a pixel artist to make some original content for the game. I plan on selling the game once it's done, distributing it on and Steam. You would work with me on equal grounds, meaning I would not boss you around and you'll always have your say on everything relating to the development of the game. Revenues will be shared equally between the members of the team. We'll have me, you, a marketing expert and a music composer, so everyone will receive 25% of the net revenues.

Here is a video of the engine in its current state. This video was shot to demonstrate fireballs and splash damage.

You can also check out my Twitter account, where I post most of my stuff;

Thanks for taking the time to read this! Feel free to PM me or comment if you have any questions.

UPDATE: Still looking for an artist, don't be shy!

Here are a few demos of the engine in motion, using graphics I made myself (basically if you can do even remotely better, you're welcome aboard!)

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Much appreciated, but looking at your previous work, I don't think your style would fit with the game.

Hi there Melloland, I'm totally interested in helping you out if you're still looking for a pixel artist. This project or otherwise. I too am a starving game developer and really I just wanna get my name out there as much as possible.... If me doing some art every now and then is gonna do it then I'm down :D

Hello! Here's a sample of a sprite and a character sheet I used to make the sprite below, if you think I could be of any service please feel free to email me. If you need more info you can check out my website and please keep in mind I'd be willing to negotiate discounts or a contract assuming this is going to be a large order or a long term project you need me on call for. Thanks!