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Takume Gameplay

A topic by Maineiacs created Feb 02, 2017 Views: 1,434 Replies: 8
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This is a really cool little pixelated adventure. The art style is nice, the music is calm and enjoyable, and the story is short and sweet. I love these kinds of atmospheric, pixelated, adventure games. But it's not often that one comes along that stands out, especially with a nice little story. I love how this game has a 'hidden message" in it's story. In this game, the character must make her way through the world but not knowing the true meaning of your journey. I don't know if there will be a continuation of this game but i would enjoy playing more of the story. I did a video on my experience with the game if anyone is interested.


Thank you very much for playing it and saying nice words about it. =)

Hi! I recently played the game and I really enjoyed it! I love your pixel art style and the audio.

I also uploaded a gameplay of TAKUME and wrote an article on my website!

My website:

Thank you guys for the great work!

Kindest regards,



Thank you very much for playing it and for that article. =)


Hey guys.

Liked the game, liked the graphics, liked the sound. Please keep doing things, and don't be afraid to go deeper.

I didn't like how I couldn't free the animal after my unknowing participation in its capture. I mean, I went through the motions, and it's "just a game" and it's what's there to do, I replayed it and found I really did have to,in a game logic kind of way (I could have just not done it).

It's weird the things we do just cuz "game logic". It's got me thinking about that. Good gaming make you feel good about what you do. Great gaming shows you things of yourself you didn't know were there.

That's all I have to share. Thank you!


Thank you very much for that detailed feedback. The very linear structure without options was mostly due to restricted time budget (we wanted it to keep very small). Will definitely keep your feedback in mind and give more gameplay and depth on future narrative games.

Yeah, my only "problem" with the game was the scene with the furry animal. I wanted to suggest that maybe it would be nicer if you'd get the stone after helping him escape somehow.

But, I realized the stone represents the regret the girl felt (whoa, what brainwork!), so the way we got it was actually fitting.


A few people mentioned they were sad about the Keukegen getting trapped / not being able to help him. And although it might be fitting there will be more options / gameplay if we make a similar styled game.

Thank you for your feedback. =)


Good game. Art style is beautiful, audio is on point, writing was great (a bit rushed in my opinion) and it was a very complete game. I recommend. I don't think my video does it justice lol.