Aesthetically very pleasing
(I want to reply to all this but I'm so tired so I'll do it when I wake up, didnt mean to leave you hangin Neco!)
Aight so boom.
Lol no prob Neco, and I'll be sure to check that game out. Always lookin at other solo devs accomplishments in inspire my own!
Fair enough, I just went FPPOV since PT was going to (and also I personally wanted to be in Harry's shoes) on par sort of with how RE2 went from fixed angles to over the shoulder. In fact, this remakes player mechanics was made out of an over the shoulder player set up I made for my upcoming game (which ironically I started before the SH remake) DEAD ENGINE, a Dead Space mini clone. So before it was first person it was over the shoulder, "Dead Silent Space Hill" if I may. I was thinking about patching it in, but its kind of broken now.
Yeah it's a, for the lack of a better term, UNIQUE engine. No asset store, no presets, no templates. One of the few 3D engines where you have to do most things from scratch. AND there are many versions since theres no longer any official support from the Blender Foundation. So now there are the old official( and poorly optimized) releases, and the newer community modded versions, which I'm using one of and it performs much better (although STILL slower than other engines. I played SNS000 and found it runs on an older version.
As a NY native whose around millions of people who curse often, I think it's heavily subjective to define someone who curses a lot as a "chad bro" lol, but I see your point. Still, his original personality was a result of bad translation and mediocre acting. Don't get me wrong but I still love it. Yet the book definitely gave him more pizzazz also, inviting me to do so even more. I updated my remake to have only 1 curse now, fitting the modernization I wanted it to have, with WAY less of the edge it didnt need, check it out and let me know if you think its better!
I mean clicky as in click, and a static animation plays lol. Click and drag doors are dope!
Oh BEST BELIEVE I'm going to make a spiritual successor. THAT, is why I've been building my skills up for about 5 years. This remake is a slice of what I'm capable of. I've released stuff before under a different name a few years back that atmospherically blew many indie horrors of out the water, but gameplay wise wasnt very good. So I've been practicing and theres more to come. Although the two games I'm working on now are still more practice. So that spiritual successor is a long ways off, because I want to make it when I'm actually doing this full time. It will be the true beginning to a fruitful career.
And yes! You're awesome to watch! And the games you choose are interesting most times.
Thanks for the thorough discussion!