Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Zero Trace Operative

41
Posts
1
Topics
328
Followers
14
Following
A member registered Aug 08, 2018 · View creator page →

Creator of

Recent community posts

pvp would go HARD

What is he ignoring exactly?

This link should be in the main itch page description!

The change in presentation of this project is unacceptable. I liked the original release, but am now stuck with what (on the surface) looks to be a porn game in my library.

I don't like giving negative comments to game devs, but using lude imagery to get attention for a non-xxx game is always pathetic. Even worse for this game since it did NOT originally feature it.

Change the thumbnail.

Neat first godot project. I respect the attention to detail for a small scope.

Would love to see you try a small 3D game in the same engine. Perhaps a bite sized fps? 🍻

Damn near everything about this game is great, but I cannot stress enough the absolute MAGNIFICANCE of the visual fidelity. Levels of detail unseen even in the biggest AAA titles. And the ending effects? Its crazy to say, but the wind physics blew me away! Never have I seen a video game scene look and feel so alive. It was on par with HUGE budget CGI. Congrats on the launch and achievement of creating this work of art. 

You're the kind of dev I aspire to be.

Is that Bruce Willis on the knife? Lmao

Awe man I really appreciate that! I definitely can't move any further now that Konami is reviving the franchise, but I DID just update the demo with an extended driving intro featuring Cybil! The project is a bit more whole now. I hope you like her cameo!

Thanks and I'm glad you liked it. I wish I could do more but Konamis reviving the franchise now and will definitely shoot this down.

I just updated the demo with an extended driving intro though, it's the last thing I could do for this project. Cybil makes a cameo!

No native VR  support, although I did originally want that. Its just not possible with the engine used. BUT an app called vorpx MIGHT make it playable in vr. It costs around $60 iirc and is definitely worth it for other games. SCORN for example was a fucking masterpiece of an experience with vorpx in VR.

Thank you! I appreciate that (and personally agree lol), sadly I cannot move forward with this game, ESPECIALLY with Konamis actual revival of the Silent Hill IP happening now.  Hopefully townfall has something to do with SH1, probably not though.

BUUUT, I just dropped an update that extends the driving intro. I know it isnt the update you're asking for but it's all I can really do. Cybil makes her cameo!

I'm still going to make an original IP inspired by the game. It won't hold nostalgia power of course, but I aim to make an objectively scarier game.

wow that was really cool

This is exactly what DOOM 3 should have been. Shame on iD from 2004.

THIS shit, is SPICY.

Lmao it's your system bro, not the game. It runs at 720p and is 60fps max. The whole level exists at one time, unlike the PT demos which run better because its just a looping hallway. Thanks for playing though!

Coward? Fuck you man (Lol I kid) this bit took 5 months! It really was a long time making even just this 5 minute playthrough. Redoing the fmv wouldv'e doubled the time, & I wasn't trying to include the actual theme song either. Thanks for Playing though!

Very thorough commentary! Thanks for playing!

Nah he shouldn't, but thanks for playing!

Thanks for playing!

Thank you!

Lmao holy shit you broke the game! No one was supposed to be able to get that close to Cheryl, her animation wasn't designed for it lol. Thanks for playing though!

Sorry bro, it's finished. Thanks for playing though!

IDK about hire but maybe they should license it to me and give me a lil budget lol. You're welcome bro, It was a lil something something for all the fans! I too am sad there can't be more!!!

You looked so disappointed lol I'm sorry, thanks for playing though!

Not trying to get my cheeks clapped by Konami thats why, lol.

Thanks!

Thanks Jack! While making this, the biggest thing I had in mind was remaining as accurate as possible. So many "Silent Hill inspired" games around yet NONE of them truly capture the feeling. And that includes Lost in Vivo and Simulacrum. Not to say they aren't great games; they are.  

This was practice , as I eventually do want to make a TRUE SH spiritual successor. I aim to surpass the horrors of SH (whether or not I can actually do that is another story, we'll see what happens). But that will take MUCH time, so it shouldn't be expected any time soon at all. I still have a ways to go before I can technologically pull off the nightmares I muster up in my head.

Aight so boom.

Lol no prob Neco, and I'll be sure to check that game out. Always lookin at other solo devs accomplishments in inspire my own!

Fair enough, I just went FPPOV since PT was going to (and also I personally wanted to be in Harry's shoes) on par sort of with how RE2 went from fixed angles to over the shoulder. In fact, this remakes player mechanics was made out of an over the shoulder player set up I made for my upcoming game (which ironically I started before the SH remake) DEAD ENGINE, a Dead Space mini clone.  So before it was first person it was over the shoulder, "Dead Silent Space Hill" if I may. I was thinking about patching it in, but its kind of broken now.

Yeah it's a, for the lack of a better term, UNIQUE engine.  No asset store, no presets, no templates. One of the few 3D engines where you have to do most things from scratch. AND there are many versions since theres no longer any official support from the Blender Foundation. So now there are the old official( and poorly optimized)  releases, and the newer community modded versions, which I'm using one of and it performs much better (although STILL slower than other engines. I played SNS000 and found it runs on an older version. 

As a NY native whose around millions of people who curse often, I think it's heavily subjective to define someone who curses a lot as a "chad bro" lol, but I see your point. Still, his original personality was a result of bad translation and mediocre acting. Don't get me wrong but I still love it. Yet the book definitely gave him more pizzazz also, inviting me to do so even more. I updated my remake to have only 1 curse now, fitting the modernization I wanted it to have, with WAY less of the edge it didnt need, check it out and let me know if you think its better!

I mean clicky as in click, and a static animation plays lol. Click and drag doors are dope!

Oh BEST BELIEVE I'm going to make a spiritual successor. THAT, is why I've been building my skills up for about 5 years. This remake is a slice of what I'm capable of. I've released stuff before under a different name a few years back that atmospherically blew many indie horrors of out the water, but gameplay wise wasnt very good. So I've been practicing and theres more to come.  Although the two games I'm working on now are still more practice. So that spiritual successor is a long ways off, because I want to make it when I'm actually doing this full time. It will be the true beginning to a fruitful career.

And yes! You're awesome to watch! And the games you choose are interesting most times.

Thanks for the thorough discussion!

Awesome! Although I think Silent Hill should've got its own video lol

Haha this was great! Did you get to play again to see the monsters? You died before getting to.

Thanks dude!

Awesome, thank you!

(I want to reply to all this but I'm so tired so I'll do it when I wake up, didnt mean to leave you hangin Neco!)

Thanks for playing!

(This comment has been copied and pasted from the above video in order to provide some insight to players here on itch.io)

Thanks for all the feedback Neco! I'm glad you think it looks nice, I'd be sad if ya didnt cause visual art is my thing lol.
I'm gonna clear up some misconceptions and spill some beans.

First off... I'm not a team of people lol. I've been working on this in my little free time over the past 5 months. Crunching at it like a lunatic to get it out at 00:00 on Halloween. Stood up almost 2 days straight to finish it and was still 8 hours late.

The analogy to RE2R is correct, but not the one to RE7. Its inspired by how PT went FPS mode.

Definitely Blender.

Definitely won't be continued.

I never voice acted before and the lines were recorded in one take, while sleep deprived lol. Yeah it sucks but the game wouldve been too flat without it. The cursing was something I now see I kind of abused. Didnt mean to be edgy but, more realism. I'll update it out. I dont think Harry had much of a personality to begin with, so I added some (too much) flare. He DID say what the hell a lot though so I just stretched the concept a little too far. As a father myself I'd be losing my shit even worse in this situation I would think, definitely cursing unnecessarily (When is it actually ever necessary though? I think this situation is a GREAT example of when its ok lol). Also, in the book (which an english translation of can be found by looking up DUCKYS SILENT HILL TRANSLATION), Harry has more attitude and if I recall correctly swore lightly, like PG13 lightly. He also has his own pistol. I'd like to think he was still more of a badass. Being that he kept his shit together all the way through to the end of the game. Homie fought Samael (pretty much baphomet) and won.

Graphically I want all my games to intentionally have a weird combo of Gens. This was no different. The goal is to balance performance and a nice aesthetic.

And yeah no clicky doors. All physics. Will be doing that from here forward. Well, except for space doors.

As for legality, yeah I won't be allowed to continue this and I sadly accepted that from the beginning. But I LOVE the first Silent Hill to hell and back my friend. It contributed heavily to who I am today as an artist. I never intended to finish the whole game nor make money off it. The patreon is to support my original work, which I'm going to be revealing extremely soon.

Unless Konami changes their mind, we'll never get a true remake. This is just a little somethin somethin for the other fans like me. Not really the general audience.

I'm glad you like how it looks though, that was what I was looking for the most in reactions. I wanted to show what I'm capable of in an unorthodox game engine. Although I know very few people will understand the difference between unreal, unity, and blender, others will know of the blood, sweat, and literal tears I spilled in the wonderful 5 month journey of making this. I had a lot of fun. And it was intimate as hell getting so close to what it was like for team silent to build this nightmare.

Thanks for playing Neco! I've been following you on my other account for about a year now. It's awesome that you're the first to upload about this!

https://zerotraceoperative.itch.io/silenthill Launches midnight!