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Thanks for the response! Not a team even huh? Then I'm a bit more impressed, I've seen what many solo devs can do, the shitty kinds and the really good kinds. Most notably at least for me, 'greater realms of solo devs' being Adam - Lost Memories.

I reference it to RE7 because I more or less perceive Capcom seeing P.T. and going "Yes, we need to do that", since RE7 wasn't shown until after P.T. came out - perhaps it is coincidental but I imagine it helped influence them just as RE4 influenced Dead Space.

Blender is a strange engine at least from my perspective as an indie-gamer, the only other game I've seen having used it recently was SNS000 and that game is very.....different? Visually speaking. Only thing I dislike about it is how slow it boots up or how it starts up weird and inefficiently.

Yeah, I'd view Harry as someone who was weirded out but held his own and just pushed on, because finding his daughter meant more than being afraid or stopping progress so to speak, a badass dad who wasn't some Chad Bro but 'A Good Dad who does whatever it takes'. The kind that'd normally just go read quietly or go build a deck or craft a table in the mean time. lmao.

Whether physics like Amnesia or Physics based on other means, always good to me.

I'd not expect Konami to really do a turn-around, not until they get a new CEO at least. Otherwise, am sure you've seen Simulacrum, why not imagine a spiritual successor for SH1 instead of 'respectfully replicating SH1' ? The people behind Simulacrum are doing a good job imo. I can't imagine the love of SH from their hardened or veteran fans - that none of them, who may grow up to be game devs, would be unable to replicate the passion and desires of the original Silent Hill team, like they were a Once in a generation ordeal. Especially since the original SH team were under budget and Konami had no faith in them doing anything, they were the perceived 'duds thrown into a room with eachother'.

Crazy to hear at least that many know of me or watch my stuff, am humbled and glad :O

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(I want to reply to all this but I'm so tired so I'll do it when I wake up, didnt mean to leave you hangin Neco!)

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Aight so boom.

Lol no prob Neco, and I'll be sure to check that game out. Always lookin at other solo devs accomplishments in inspire my own!

Fair enough, I just went FPPOV since PT was going to (and also I personally wanted to be in Harry's shoes) on par sort of with how RE2 went from fixed angles to over the shoulder. In fact, this remakes player mechanics was made out of an over the shoulder player set up I made for my upcoming game (which ironically I started before the SH remake) DEAD ENGINE, a Dead Space mini clone.  So before it was first person it was over the shoulder, "Dead Silent Space Hill" if I may. I was thinking about patching it in, but its kind of broken now.

Yeah it's a, for the lack of a better term, UNIQUE engine.  No asset store, no presets, no templates. One of the few 3D engines where you have to do most things from scratch. AND there are many versions since theres no longer any official support from the Blender Foundation. So now there are the old official( and poorly optimized)  releases, and the newer community modded versions, which I'm using one of and it performs much better (although STILL slower than other engines. I played SNS000 and found it runs on an older version. 

As a NY native whose around millions of people who curse often, I think it's heavily subjective to define someone who curses a lot as a "chad bro" lol, but I see your point. Still, his original personality was a result of bad translation and mediocre acting. Don't get me wrong but I still love it. Yet the book definitely gave him more pizzazz also, inviting me to do so even more. I updated my remake to have only 1 curse now, fitting the modernization I wanted it to have, with WAY less of the edge it didnt need, check it out and let me know if you think its better!

I mean clicky as in click, and a static animation plays lol. Click and drag doors are dope!

Oh BEST BELIEVE I'm going to make a spiritual successor. THAT, is why I've been building my skills up for about 5 years. This remake is a slice of what I'm capable of. I've released stuff before under a different name a few years back that atmospherically blew many indie horrors of out the water, but gameplay wise wasnt very good. So I've been practicing and theres more to come.  Although the two games I'm working on now are still more practice. So that spiritual successor is a long ways off, because I want to make it when I'm actually doing this full time. It will be the true beginning to a fruitful career.

And yes! You're awesome to watch! And the games you choose are interesting most times.

Thanks for the thorough discussion!