Thanks for the response! Not a team even huh? Then I'm a bit more impressed, I've seen what many solo devs can do, the shitty kinds and the really good kinds. Most notably at least for me, 'greater realms of solo devs' being Adam - Lost Memories.
I reference it to RE7 because I more or less perceive Capcom seeing P.T. and going "Yes, we need to do that", since RE7 wasn't shown until after P.T. came out - perhaps it is coincidental but I imagine it helped influence them just as RE4 influenced Dead Space.
Blender is a strange engine at least from my perspective as an indie-gamer, the only other game I've seen having used it recently was SNS000 and that game is very.....different? Visually speaking. Only thing I dislike about it is how slow it boots up or how it starts up weird and inefficiently.
Yeah, I'd view Harry as someone who was weirded out but held his own and just pushed on, because finding his daughter meant more than being afraid or stopping progress so to speak, a badass dad who wasn't some Chad Bro but 'A Good Dad who does whatever it takes'. The kind that'd normally just go read quietly or go build a deck or craft a table in the mean time. lmao.
Whether physics like Amnesia or Physics based on other means, always good to me.
I'd not expect Konami to really do a turn-around, not until they get a new CEO at least. Otherwise, am sure you've seen Simulacrum, why not imagine a spiritual successor for SH1 instead of 'respectfully replicating SH1' ? The people behind Simulacrum are doing a good job imo. I can't imagine the love of SH from their hardened or veteran fans - that none of them, who may grow up to be game devs, would be unable to replicate the passion and desires of the original Silent Hill team, like they were a Once in a generation ordeal. Especially since the original SH team were under budget and Konami had no faith in them doing anything, they were the perceived 'duds thrown into a room with eachother'.
Crazy to hear at least that many know of me or watch my stuff, am humbled and glad :O