Post game related feedback here.
That new character is hard to figure out. She is interesting though. I can't help but wonder if I need to encounter her at certain times or a different location. Spoiler free edit: Bad ends abound and I cannot figure out how to get around it. Is it hard coded to always end like this or is there a trick to it? I even tried brute forcing my way past it but it just loops back to a bad end. I even tried catching her asleep in her lair and that didn't work.
I have only found her in the deep woods, and both with a male and female character can't get more than 3 lines of dialogue in before she instantly kills me. Even if the preceding dialogue seems like she is calming down or submitting. I also tried feeding her food, both raw meat and prepared food and no change.
I've had Nemo output a counter for how many turns until she gives you a bad end which corresponds with her giving me a bad end. So it does seem to be hard coded for the conversations I've been able to have with her. Running, diplomacy, and "fighting" have all yielded the same result. I do hope that there is or will be a way to speak with her without that happening (for reasons that are obvious if you've seen her).
I have forced dialog through just explaining that my character cannot die. Then RP'd using a spell that forces her to understand and speak, all the dialog I get makes her sound like a guaranteed bad end. Her dialog loops and even using RP to force info or actions results in her tearing my head off, I just get around it by saying I cannot die every time I enter dialog. No results for positive interactions though. Considering she looks like a wendigo, it kind of makes sense. Disappointing though. She has a cool model. Creative use of "I cannot die" can make the scenario more interesting. I managed to get a neat story of both characters being stuck in a loop, she can't stop killing me, and I can't die so we are both prisoners.