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There are still the users who wrongly download PC games on Android/iOS

A topic by Ofihombre created Oct 11, 2019 Views: 392 Replies: 2
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The "Post-PC" era it's getting noticed more. When more Android and iOS users arrive, are more the number of cases of Windows PC/Mac games wrongly downloaded to Android/iOS phones increases. For example, still are the Arab downloads that continue to wrongly download a PC game on the Android & Samsung phones with 3 other cases:






These 3 cases with the ms-android-samsung, it seems that they were made by the same user from the first attempts. This reflects that he didn't want to learn from his mistake, he has refused to admit that in an .exe file it can't be executed on his android phone, he have forgotten that in Android it can only run the Android Apps (.apk) and not from the other operating systems. And the last example says "Download game for PC" without really knowing what a PC is, that is a serious lack of computing knowledge, and also by means of the ad algorithm in IndieDB, another game has been downloaded (has made a double wrong download).

The problem of the users who wrongly download Windows/Mac games still serious and is becoming ridiculously in a normal event, The gamer community should raise awareness of casual players to avoid the wrong downloads from games from other platforms just because they see deceptively "for Android/iOS"and let them know that is Windows, which is Mac, which is Android, which is Playstation, etc.

And the Windows emulation on Android has never been taken seriously, If only there were only pure Smartphones, many professional tools would be lost, there would be no professional architecture, there would be no professionally made movies, and there would also be no videogames made with PC engines such as Unreal or Unity, and the worst thing is that would lose many pages on the history of PC videogames, the most affected games would be flash games, free games and fangames, because they aren't licensed unlike those the officials that will can only be played from Streaming services such as Stadia, Xcloud or PSNow, and those games will not feel theirs.

That would happen if the smartphones were only touchscreens and ultra-thin flat screens, unless they made the PC position.


Moderator

You're making an incredible amount of assumptions. You're assuming people do it by mistake. Maybe their phone is where they have internet access. You're assuming repeated downloads aren't intentional. Maybe they're retrying a failed download. You're assuming this is out of ignorance rather than, you know, the language barrier. You're assuming there's no Wine on Android because it was "never taken seriously", rather than, you know, insurmontable technical difficulties.

Please learn to ask other people why they do things in ways you deem strange. We're not imaginary. We're very real. We all have different knowledge and abilities, and reasons for doing things this way as opposed to that way. Talk to us. You'll be surprised.

(By the way, computer education these days is horrible. People are either thrown into the deep end of the pool and left to thrash, or else taught to press a few buttons in a certain order with no explanation. This causes no end of trouble for everyone involved, but throwing blame around doesn't help. We need solutions.)

It's because I'm afraid of what might happen in the future. And I'm glad you made me that there are other factors that allow people to wrongly download Windows/Mac games  in Android/iOS devices, as the language barrier. it need to translate the requirements so you can know what platforms you need to run that software, also for the problems of Windows emulation on Android with Wine for Android, I haven't heard new news about the program (the last one heard of was January 22, 2018), and has been shown very half and with much misinformation. It isn't known, anything is possible on the internet.