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Gameframe

Custom window frame for GameMaker games · By YellowAfterlife

bugged extension?

A topic by gingerwaterman created 14 days ago Views: 72 Replies: 11
Viewing posts 1 to 2

for some reason, when i launch the game the game resolution changes, and when i go fullscreen the bar goes too high so i cant close it anymore, and the hud gets smaller when fullscreen.

(I COMPILED THIS FROM THE SOURCE CODE!!!)

Developer

Would need screenshots/GM Output to tell you anything, but probably start with checking whether the example project works and the DLL actually compiled - if the “minimize” button doesn’t work in windowed mode, you likely didn’t compile the DLL or compiled it for wrong architecture (latest GM needs x64, old GM needs x86)

oh ok hold on let me get on my pc.

(1 edit)

so uhm

draw gui

create

step

so those are my events for my obj_game persistent object


normal, the viewport gets stretched somehow.

and this is fullscreen (windowed mode) the gui gets small, and the viewport gets back to normal.

sorry if my english is bad, im using ide 2023.11.1.129 and runtime 2023.11.1.160

(I builded it for 86x and then 64x as the guide said or I'm stupid)

Developer

So that’s roughly the third of the information that I asked for, but if you want me to guess: you must have imported the Gameframe extension and script (or maybe just the script), but not gameframe_macros, so Gameframe doesn’t know what your original GUI resolution was. You could still call display_set_gui_size yourself to set it after gameframe_draw().

Android doesn’t have a concept of a window so you’ll want to un-tick the checkbox for it in extension properties.

That’s a really old GameMaker version, is this a Pizza Tower mod or something?

not a pizza tower mod, I used to make PT Mods there though, and still do, si I'm using that version, and it's a Kirby engine so uhh yeah, also I imported gameframe macros..

yellow after life?

Developer

There is nothing else that I can tell you from the limited information that you have provided

but then what should i provide then?

Developer

As mentioned before,

  • What’s in the Output tab?
  • Can you reproduce this in the example project?
  • Does calling display_set_gui_size yourself help?

1. and there's nothing in the output..

2. I can't reproduce this in the example project.

3. display_set_gui_size kinda helps but it's not because I don't know what resolution I should put in it.

oh also is it supported for android? since it crashes.. with some raw error thing