Would need screenshots/GM Output to tell you anything, but probably start with checking whether the example project works and the DLL actually compiled - if the “minimize” button doesn’t work in windowed mode, you likely didn’t compile the DLL or compiled it for wrong architecture (latest GM needs x64, old GM needs x86)
so uhm
so those are my events for my obj_game persistent object
normal, the viewport gets stretched somehow.
and this is fullscreen (windowed mode) the gui gets small, and the viewport gets back to normal.
sorry if my english is bad, im using ide 2023.11.1.129 and runtime 2023.11.1.160
(I builded it for 86x and then 64x as the guide said or I'm stupid)
So that’s roughly the third of the information that I asked for, but if you want me to guess: you must have imported the Gameframe extension and script (or maybe just the script), but not gameframe_macros, so Gameframe doesn’t know what your original GUI resolution was. You could still call display_set_gui_size yourself to set it after gameframe_draw().
Android doesn’t have a concept of a window so you’ll want to un-tick the checkbox for it in extension properties.
That’s a really old GameMaker version, is this a Pizza Tower mod or something?