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So that’s roughly the third of the information that I asked for, but if you want me to guess: you must have imported the Gameframe extension and script (or maybe just the script), but not gameframe_macros, so Gameframe doesn’t know what your original GUI resolution was. You could still call display_set_gui_size yourself to set it after gameframe_draw().

Android doesn’t have a concept of a window so you’ll want to un-tick the checkbox for it in extension properties.

That’s a really old GameMaker version, is this a Pizza Tower mod or something?

not a pizza tower mod, I used to make PT Mods there though, and still do, si I'm using that version, and it's a Kirby engine so uhh yeah, also I imported gameframe macros..

yellow after life?

There is nothing else that I can tell you from the limited information that you have provided

but then what should i provide then?

As mentioned before,

  • What’s in the Output tab?
  • Can you reproduce this in the example project?
  • Does calling display_set_gui_size yourself help?

1. and there's nothing in the output..

2. I can't reproduce this in the example project.

3. display_set_gui_size kinda helps but it's not because I don't know what resolution I should put in it.