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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 78,583 Replies: 1,110
Viewing posts 613 to 635 of 635Previous pageFirst page

A Multiplayer. :3

They are already working on it. ALL of us think that it is a good idea馃憤

Well... It WOULD have been a good idea IF the game was stable

monsters to fight with weapons you made!!!

Duuude, that's a neat idea. I think that it would spice up the game's plot!

Don't worry, Dasius has stated that he will be adding this to the game in the near future!

Not sure if this falls under feature suggestion or bug report. I made the mistake of changing my resolution in game to one that is incompatible with my current display and so now I just have a massive blue screen when I load my save. I must have made the change permanent otherwise it would revert but I cant change it from in game for obvious reasons! It would be amazing if you could add the settings to the main menu/ home screen or something so I can revert this change without loading up my save!

Neither of those section are correct... the most correct section would be the FAQ...

If you haven't gotten this problem fixed, try messaging Dasius or Kurzidan on Discord. They might know more about this. Maybe there is a value in the actual save file that can be edited to fix this.

Love the game! Very cool, would love to see it go further! Here's my suggestions.

1. A better system for handling multiple customers. Multiple customers right now is a buggy mess and it really dampens the game.

2. Dampen the physics system down. It's really frustrating how often things go flying. They're ingots, not bouncy balls.

3. Change up the progression system. Right now gameplay never changes beyond acquiring the ability to mine things. Right about the point where I started making items from tin I shrugged and turned off the game. Fun for an evening, but a different progression system could be fun for much longer. Consider limiting what you can craft and having expansions based around that. Possible incorporate a quest system with upgrades as rewards. Try to make different metals have different purposes beyond a monetary progression. 

4. A better system for transporting items around/mining revamp in general. Mining just isn't fun right now, and the transport system of crates doesn't help. A minecart that you push along a track that does a circle between your smelter a mine might work out well. Bonus points if you can easily send it back to the smelter when you're done. Mining nodes for materials you can't mine shouldn't appear. It's just frustrating. A node should have a number of guaranteed drops of its resource, getting screwed by randomness sucks.  5-10 seems good to me, even if 5-6 appears way more than 9-10. Even 3-5 guaranteed would feel better than the current system. 

5. Does Charisma do anything? I like the idea of having a personal progression system as a smith, but I'm not sure I like the current stats. Maybe Miner Mastery, Smith Mastery, and Merchant mastery, giving you more ores from mining, less strikes to craft, more money from sales respectively? Charisma seems a weird stat for a blacksmith. 

6. A dedicate button to combine items would be a godsend. Seriously, sometimes merging items together is a massive pain. On that topic a vice for the anvil/workbench that holds items still would be greatly appreciated. Large items are a mess to work with sometimes. 

7. A tidy up button would be nice, even if it did a fadein/fadeout and consumed an hour of time. Add in some pidgeonhole shelves and bam, you can actually run a buisness. Drives me crazy that the best way to manage your ingots is to order in bulk, drop the package on the forge and open it. 

1. I agree very much.

2. I believe that things going flying is mostly due to buggy collision physics, but I'm sure that Dasius is working on this!

3. There are some 'secret' easter egg/story things randomly dotted around. Try exploring! See if you can get into the castle!

4. I agree, the removal of the horse and cart made moving items around a bit more tedious.

5. I believe that Charisma increases the selling price of your products. I do not know if it has changed since then, but last time I checked it just increased the price by 1 Copper every few levels or something. I believe that Dasius will change it to a percent increase eventually.

6. I agree with this. Sometimes I sit there trying to put the parts together for a minute or two, and then they finally piece together right as the customer is about to leave.

(3 edits) (+1)

This my opinion.

(1) In RPG world, blacksmith are NPC,  but now is difference,  adventurer and heroes are NPC. If can blacksmith can give quest to them, let them fine the  raw material or magic material from other portal lands, and bring back to  blacksmith.

(2) Quest reward can be like other RPG game锛宔xample, give money or make best quality weapon to them or other.  if blacksmith did't pay the reward,  NPC  will not give material and left away.

(3) NPC  will not 100% accept the quest, base from their equipment, easy quest, highly chance can accept; if dangerous quest, the low chance can accept. quest maybe can fail. 

(4)Blacksmith not only make weapon, so if can add forge armor,  more cool and realistic.

(5)Need add some Mage and Bowman NPC walking on small road, or walk together  with other NPC. Bowman and Mage will not be as customer.

(6) Blacksmith can't use  magic and bow, however, blacksmith can use magic material(1) forge some magic power add in the weapon or shield.

Multiplayer online maybe?

play that game with friends seems to be cool so.. can you add it please?

I believe that Dasius said he will be ading this soon. This is the fourth time I've seen this request in a page or two, so please at least go through a page or two to see if your suggestion has already been made by someone else. It helps Dasius sift through the suggestions quicker!

(+1)

I think that there should be a proper wait line for customers, and maybe a wider door. I'm suggesting this because I constantly get bombarded with customers, all cramming into this tiny space. I hear pop 3 times while I'm still doing an order.

I think it should have different types of woods, like some more noble ones than the others

It actually has... different type of woods... you don't know that...

(+1)

MAYBE they haven't gotten far enough into the game to notice this. Don't go around acting like someone is dumb because they didn't happen to know something that's not entirely obvious.

I think the armor forge would be pretty cool.

(1 edit) (+1)

Dasius... eventually I had to quit playing... Every new save file was a useless hope ruined, sooner or later, by a new gigantic bug... I really like, as many I think, the concept of your game... IT'S COOL MAN. It's just too buggy right now... I can't play it...

I'll wait till the next big update and/or release of my little blacksmith shop... untill then that's my suggestion:

"Keep doing what you love guys and the others will show you that they love what you do"

P.S: READ THE BUG REPORTS MORE CAREFULLY BECAUSE OH MY GOD! Just put more attention into that... ok?

p.s.s... i literally mean: stop focussing on adding new stuff to make your fans happy... focus on what you've got already, make it clean as water asap ok?

muiltiplayer would be great

Yea that would be so fun, I hope it will be in the next update :D

There is a letter in the mailbox asking for the amount owed. 
How do I pay my debts? 
For reference, I do not speak English well. @








(+1)

push the letter into the mail box and it will pay the tax

Thank you!
Thanks to you, I solved your questions!

Aswell as Content is very important i do believe you also need to make that content refined as well doing things like fixing the clipping and making sure swords dont fall through shelves is important to look at before you add content because if you dont constantly make quality of life updates you have too much content to bugfix and end up with a jumbled buggy mess. So you should deffinetly refine your game as much as you can along the way. 

(2 edits) (+1)

an auto smelter would be a god send. basically it makes 1 bar at a time of whatever you set it to and will only begin if it has the required materials and fuel. (only available in single player) plz implement some way to progress metals without having to buy them. i was thinking having higher tier metals/materials be mine able with lower tier picks but at a significantly lower success rate, like 1/10 the success rate for each tier higher making the chances of getting better materials extremely low, but still possible. it would allow for the challenge run "No buying bars!"

Also, you could have the smelter and saw bench be purchase able and a mode where you don't start with them. another idea is a wood carving bench where you can place firewood to make handles for weapons and the quality of handle produced would depend on the quality of wood and your intelligence. my final idea is to make a hidden stat that depends on intelligence: prospecting! in short: every other level in intelligence increases the chances to get ore when mining. this could compound with the idea above, the ability to mine higher tier metals, but remember that a higher tier metal will have the severe reduction in ore chance and would require a LOT of intelligence to make the chance for higher ore reasonable.


ps. I LOVE YOUR GAME!!!

The idea of wood carving bench is REALLY good you should add more use to it except grips and guards.  Like bows and staffs? that could be great since someone we requesting bows and some magic items. i'd like to have that ingame!

(+1)

I would like to see something done with stone maybe a refiner or something..... put stones in and they have a chance (a small chance) to be some type of resource.

copper would have like a 10% chance and it would go down from there.  The higher ore types would be like .1% ect.

(+1)

FOV settings. Please. The current settings are making me claustrophobic.

Can you guys fix the round shield bug please?

Mac support please!!!!!

(+1)

Hi, I find game really interesting but there are few things that would require attention before I give it solid try:

1. current version ore patches are almost totally empty, please increase ore spawn ratio or if it's problematic returning to veins would be better than current thingy (on 5 ore patches found 2 ore, it's not worth moving from the house instead of buying ingots)

2. could use option to buy wood/ respawn trees in ~10-15 days

and thats pretty much it, after having these two things game would be perfect in current state to recommend it and have good fun at it. 

Another thing less important- when clients come with repair order, don't let them pick up stuff from counters/weapon racks. These thieves!

Thanks for your work

Once the game is in full release probably should try to get it on consoles which would be nice and i know it would bring in more people, plus i feel like the joy con would be perfect for blacksmithing if you could get the motion controls to work with them.

i know its probably a long shot, but since there isnt alot of complicated controls i figured it would be perfect for controllers 

(2 edits)

Struggling with getting to the vault, a mix of an old pc and bad platforming skills, like it as an addition but the issue detracts from the gameplay, I was thinking of a work around involving makeing  "long planks" that are physical entities that you can stand on and interact with the cart to make a bridge of sorts. Also I cant detach Crystals from the socket grips, some of them dont work either. 

Viewing posts 613 to 635 of 635Previous pageFirst page