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Anyone up for a quick interview about being a game developer?

A topic by Charmlab Studio created 8 days ago Views: 87 Replies: 3
Viewing posts 1 to 4

Hey everyone 🌸

I’m a grad student researching cozy / non-violent game design for my thesis, and I'm hoping to do a short 15–20 min interview with an indie dev for a class.

It’s just a casual chat about your path, creative process, and any advice you’d give someone starting out.

If you’ve made a game and have a bit of time today or tomorrow, I’d be really grateful! We can chat right here, by email, or on Discord, whatever’s easiest. 

wut

I found a dev to chat with for my class (thank you!!), but I’d still love to hear from others if you’re open to sharing your perspective. Your input would be super appreciated and might even help shape part of my thesis on nonviolent and empathy-centered game design.

To clarify, just hoping to hear from indie devs with experience.

If you have a few minutes, I’d love your thoughts on any of these questions.. feel free to answer just one or two if you’d like:

• What skills or experiences have been most valuable in your career path?

• What challenges have you faced in advocating for inclusivity or sustainable practices in development?

• What advice would you give to someone starting out in indie game development today?

• Looking back, is there anything you wish you’d done differently in your early career?

• How do you personally balance creativity, business, and self-care in your work?

• What role do empathy and emotional design play in your creative process?

• Are there particular design philosophies or frameworks that have influenced your work?

• Anything else you’d like to share?

Would love to read everyone’s thoughts; even short answers or quick reflections are super valuable.

-My art skills have helped me design my projects in a way I am satisfied in showing in the form of games or pieces

-I think I need some more clarifying information about question 2

-Start small, practice on the software you want to learn and build up your skills from that

-Not all of my projects come to the limelight due to market fluctuations and trends, I wish I had prioritized the project in a different form

-So far my project "Lovin-Stein" is a passion project with no monetary incentive until the demo is fully out and I work on the rest of the game. I take maybe too many breaks

-My visual novel is all about the characters and the struggles they have to go thru in life and how to handle them.

-Inspirations from other visual novels like Sucker for Love and I wani hug that gator

-I'm here to create games for fun and maybe have a small fandom, I know for a fact that will keep me going.


Have a great day :)