Hey everyone,
I’m developing a pixel-art tower defence game, and it is meant to be challenging. However, I need outside eyes to determine whether it’s currently too hard for first-time players.
I’d love feedback on these specific points:
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Difficulty curve: Can first-time players beat Level 1 within a few tries, or is it too frustrating?
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Clarity: Is it clear how to start playing? (Navigating menus, starting the first level, etc.)
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First spell: Do players understand how to unlock and equip their first spell before playing?
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Overall UX: Do you ever feel lost or confused about what to do next?
> Play here: https://ruben-smith.itch.io/realms-last-stand
Any impressions whatsoever are invaluable to me; telling me my game sucks is still good to hear. Thank you in advance for helping me polish the early experience!