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Mads

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A member registered Feb 11, 2025 · View creator page →

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Serpent Tales Retold


I don't normally play tower defence so only did a quick session, but really enjoyed it!

I failed my first try- I saw a few different waves of enemies and satisfying to see my towers + people do their thing . I didn't try again as unsure whether doing anything different would have had enough effect... was there a way to know a rating/how many more waves are coming etc, so if you fail, you'd know if you were close to success? 

didn't feel frustrated at all, so stopping at that point is prob more on me-  I know the game is supposed to be hard and I just don't tend to have patience for hard games.

It felt clear what I was suppose to do, overall ux was intuitive. I didn't know about unlocking spells, I noticed there was a menu button at some point but wasn't sure what to do with it, so just played game instead - possibly cos  I didn't read any instructions etc...

Thank you so much for taking the time to play & reply!

1+2+3 maybe there is hope...  glad you like it :)

white-What is that-screen: Yes, now you mention it, does seem quite eye shocking... I also generally like having my screen brightness adjusted low to reduce shocks  like what you say, interesting/silly how I ignored it in my own game!  Yes - great feedback, something like that totally fits better with the overall feel I wanted to create. 

Thanks again for your help, very appreciated.

Hello! 

I'd like your feedback on my general idea & whether the game page makes sense... Fully aware that maybe the things I like are not appealing to others, so negative comments are just as useful to me! So...

What are your first thoughts on: 

1. A turn-based rpg with a twist on creature collecting, retelling stories of serpents, nature and immortals. ?   Interested at all??

2.  "Snake pups!"     (Do you imagine small snakes, deformed puppies, both, something else...)

3.  Screenshots: It is supposed to be a secluded wildlife refuge, what is the impression you get looking at page?

https://mossyleaf.itch.io/serpent-tales

The art is draft, but it is pretty representative of overall feel I was aiming for.

The story has strong myth/folklore influences but I avoid directly saying one influence is the myth of Medusa as the game is not horror, and not going to follow traditional plot at all, so don't want to give false expectations.  But maybe for some, snakes are always scary / represent something negative ?  It might be too much that they are on your head...

Personally I like having pets on my head, very cosy, at one with nature etc right :)

Thank you in advance for reading all this!

I like it - cute to see it run around with the ball!

I think the page gives a good impression of how game was, I didn't read very thoroughly but just skim & images set correct expectations for me.

Intuitive-ness: Was a bit confused as to whether clicking on glove, pill etc was having an effect, or if I should also click on the biome area/creeper to do the action, possibly thats just me being slow to notice the numbers change etc :) I suppose its to do with the visibility of stuff happening against the background, I mainly stayed on the default biome.

Hmm - Sorry I'm new!!  Should have read the pinned post carefully first! Hope it is ok if I also post something similar in the more current/relevant? Feedback thread...

Hello!

I made prototype game, by sort of squashing some of my favourite ideas together. 

What are your first thoughts on: A turn-based rpg with a twist on creature collecting, retelling stories of serpents, nature and immortals. ?

It would be great to know if anyone is interested in this kind of thing at all...

https://mossyleaf.itch.io/serpent-tales

Included in the demo so far:

  • Begin story, introduce some characters
  • Wild creature turn-based encounters, inspired by the flora and fauna of the British Isles!
  • Some wild creatures can be charmed, then you can access their abilities.
  • Magic mechanic which unlocks progress in area. 
  • Group-based levelling for creatures. Idea is to be a bit different to traditional collection games, as the creatures are still wild and interdependent with their habitat.

Screen shot:


creature charming mechanic: