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The game IS too hard, but you articulated quite clearly that it was intentional. Maybe adding some text about intentionally high difficulty to the game itself will help a little, since some players may miss the text on game page.

Basic gameplay is obvious, but some more advanced elements elements are not. For example, I did not know you can upgrade towers until I accidentally clicked on one at wave 5. Also, perhaps some way to see statistic of each tower damage / kills would be nice, especially since the game is intended to force hyper-optimal play.

I did beat first level on the very first play, but only with 5 “life” left due to the fact that I did not know that towers can be upgraded.

I did not see any “spells” in game, so I can’t tell anything about them.

Hey, thank you for the feedback. I really appreciate it. What I gather is that some single-view tooltips would go a long way. Spells are purchased on the map menu on the bottom right. I tried adding a bouncing exclamation, but it seems that a tooltip there would also be good. Thank you very much.

Spells are purchased on the map menu on the bottom right.

Ah, this button was hidden behind “full screen” icon for me. I suggest to center it, make it WAY larger, perhaps put the word “Shop” or “Spells” on it.

Got it, ill do it now. Thank you for your help :)