Really cranking out updates. Well done, keep it up!
CaptainHerpaDerp
Creator of
Recent community posts
Very well done! I can tell that you put a lot of love into this. I have some suggestions - firstly, allow pausing! as i write this, I need to hover over the build buttons, as it is the closest thing. Secondly, time scaling would be nice. Third, a menu where I can toggle the music, it is a nice loop, but it is rather short (sound effects are really cool, should let me know how you made them). #4, I think the sand dune humps could use a bit of variation, you already did this with the cacti, just one or two more variations would enhance the feel.
Awesome game!
Hey everyone,
I’m developing a pixel-art tower defence game, and it is meant to be challenging. However, I need outside eyes to determine whether it’s currently too hard for first-time players.
I’d love feedback on these specific points:
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Difficulty curve: Can first-time players beat Level 1 within a few tries, or is it too frustrating?
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Clarity: Is it clear how to start playing? (Navigating menus, starting the first level, etc.)
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First spell: Do players understand how to unlock and equip their first spell before playing?
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Overall UX: Do you ever feel lost or confused about what to do next?
> Play here: https://ruben-smith.itch.io/realms-last-stand
Any impressions whatsoever are invaluable to me; telling me my game sucks is still good to hear. Thank you in advance for helping me polish the early experience!
Hey! I'm working on a game with this UI, check it out: https://ruben-smith.itch.io/realms-last-stand
I have released a version of a game with these art packs if anyone is curious to see: https://captainherpaderp.itch.io/realms-last-stand
I have a very important note for the artist: I had a huge problem with grid snapping in Unity, using this pack. Not all sprites lined up, I eventually found that it was because the sprite sizes did not match up, I had to set all canvas sizes to a divisible of 2 manually, for example, sprites with canvas sizes 7:11 do not work, they need to be changed to 8:12.
