Post any issues you find here! I'll see what I can dooo
If you land on a platform just right you can play your landing animation and then immediately slide off the platform, which got me trapped in Pointless Connection's little side room with a burger once (since i couldn't properly land on the platform i needed to to get out).
Also, there seems to be some climbable tiles that you can't actually climb and trying (even accidentally) locks you into climbing in place until you're interrupted- i got this to happen in Unheimlich so I think it's to do with the red key doors overlapping the climbable tiles.
Ah that would've saved me some health. I knew you could do it once you'd grabbed onto something, but didn't realize you could do it after committing to a climb.
Also, seperate thing but if you backtrack through the tutorial area and go up the cliff to the left of where you first drop down (where the Z to jump text is) you get trapped in a null area with nothing in it.
Collected the burger in Kettle and Belle that's slightly off the floor when it would immobilize me and i wound up just floating in midair unable to move (though i could turn) without the immobilization sequence playing, had to quit out from the menu. Then when i did the cutscene played once i touched down in the hub. I didn't have my heals when I respawned, but closing the game and reopening it brought them back.
Edit: you can do this anywhere by eating a snack that would immobilize you in midair.
If you collect burgs, make it home, but then DON'T turn them in and close the game instead, reloading has you still holding the burgs but at your base weight. You can use this to hold more than 5 burgs at once, but turning them in or dying while holding them works as expected. Not a very urgent bug but a weird one.
Losing too much weight and dying in the first location spawns me into a void. Bottom text changes to "<null>".
Can't use S to drop.
"down" in "Press down while climbing to drop" should be capitalized.
"up" in "Press up/W to interact" should be capitalized.
The pause menu is the only menu in the game that doesn't allow for wasd or mouse controls.
Shooting an enemy while being right next to them results in the projectile going through them.
Collecting burgs, quitting and pressing start(which should get the player into a default player state) results in the player spawning with the previous amount of burgs collected.
There isn't enough indication on what to do. Was only able to progress due to the bug specified above. Got no idea what to do on the "Press X/K to Shoot" screen.
"Shoot" in "Press X/K to Shoot" should not be capitalized.
this isn't a fault of the game specifically, but the current version of godot has a problem with the "Delta Smoothing" option (at least on linux) that makes the engine speed up dramatically at random intervals -- very bad for a platformer. the player can override this setting with an override.cfg file, but most users wouldn't know to do that.
Thoughts after about 20 mins of gameplay-
- Art and music is great!
- the medpack mechanic. I don't like it. Seems unnecessary to make you use a button to access the rest of your health. It does increase your weight, so maybe if the heal was better it would be more of a tradeoff.
- Have you considered adding some kind of benefit for being fatter, like better damage?
- Perhaps as some kind of special move, like a ducktales-style bounce that gets better when your fatter?
- no diagonal shoot?
- the platforming physics is alright but needs some polish. the same goes for some of the enemies like the bugs and the balloon guy. Interacting with these two seems a bit too difficult in comparison with the rest of the platforming.
- I really like how you incorporate the game's "theme" into the game mechanics.
- Starting from the beginning of the dungeon every time is a bit annoying, maybe add some kind of fast travel? Super Metroid famously split its dungeon into named sections.
- Its easy to get stuck where your too fat... I imagine that's intended but it could use a weightloss mechanic.
I haven't played the game fully but I might have found a teleport bug. After obtaining the red keycard I was falling from 'Heimlich' to 'Unhemlich' but for some reason a random teleport happened which instantly teleport into boss room? I was able to replicate it again by hugging the left wall while falling down, the other teleport I was managing to get is just softlock under the dirt in the hub. just by saying it, sounds like its great for speed running any% if you ask me.
If you're too wide and enter a screen transition where there's not a lot of room to stand where you'll end up, you'll get shunted back- often into the screen transition again which can cause some weirdness. Managed to get caught at the exit (coming at it from the right where the spike is) at max weight and while i was trying to wrestle with the game forcing me back a screen, i managed to jump and grab a platform then somehow trigger the screen transition? This left me floating in midair as if I was climbing an invisible block on the new screen.
Also, the key shortcut part of Plato's Cave is jank as hell and needs to be extended a bit i think- entering from below with the key means the door opening keeps shoving me into the corner and even clipped me through the ceiling into the armour beetle strolling around above (which could be sick tech to get red key early if it didn't like, require red key). And that's just at one burger collected, it'd probably be even jankier at higher weight stages. (this section was annoying in previous versions but now it feels broken)