Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bucklerparry

33
Posts
3
Topics
360
Followers
64
Following
A member registered Aug 04, 2025 · View creator page →

Creator of

Recent community posts

no worries, im sorry i couldn't help!! i'll take a look sometime at common reasons for that, because that happened occasionally on some godot games I played, but I never figured out why...

apologies i dont know why  that's happening, i haven't heard of anyone else having the same issue so i think it's something on your end

(1 edit)

dont really know, what OS are you on? it might be a linux thing since I can't test linux easily. thats all i can think of since it works fine on my windows machine

Yup success

a map is mayyybe, if something like that is implemented it won't quite be as straightforward as a usual map i imagine.. with regards to menu character that's planned! I drew a few variants and then ran out of steam when I realized I wasn't sure how to make the character grow and also fit them into the ui without covering stuff up... I might make a new version of the menu character that's a bit smaller

there are plans indeed for more items! more heavy stages for npcs are a given, but new ones for the player are very unlikely since it's already so difficult to design levels to accommodate how many different sizes of player could have to navigate them

have ideas? thoughts? put em here

i think that's probably an unrelated glitch, but nah getting all the trophies doesn't do anything yet lul, it's just something i thought of as an objective for people...

thank you!!! ill do my best!!!

nope, meant wizened

is it?? wdym

going through these i've fixed some, but I can't replicate this one...

the idea with it is that the jumps would be very dependant on committing to a chosen setup, that starts falling apart if you try to slight adjust repeatedly. I like the feeling that emerges in some parts of the platforming of having to fight muscle memory to do certain jumps, like trying to stay still to bounce straight up, or doing a slight tap jump to avoid hitting a ceiling and THEN having to hold to bounce up into a door, I think it's kinda cool. Perhaps it could be toned down a bit on bounces, I wonder if I could... there could be something like it starts just a vertical boost, and with repeated bounces the bounce affects your horizontal velocity more and more.

though, maybe the bounce stuff could be toned down a bit...

yknow to be honest that shortcuts probably doesn't even need to be there

weird. I dont recall doing anything to the hitbkxes or that area but it seems now there are tons of issues. Ill have to take a look tomorrow

Thank you for the kind words! Every bit of the weird jump is intentional! ever since I was a child i dreamed of a game where I could just keep jumping and I would go the same direction even when I stopped pressing forward.

fire

reading these

Studio Ghibli's Hayao Miyazaki Just Can't Stop Being the Most Relatable ...

yup

A space for stuff that isn't bug reports

#1 tip is you wanna hold jump when you hit it for the good height, it's like any other jump in that regard!

#2 is it has some tricks for calculating its trajectory, it always goes forward at your current walk speed, and it always bounces up to the height it fell from before hitting a floor.

fix'ed

should be fixed now

wait no, it does... in fact the code seems to say that this just shouldn't happen!! what the hell

oh, it seems i forgot to make the game save weight.

mysterious, but I don't know if it's something I can help you with. If it worked before and now doesn't it could be an issue with the save system, but if it's never worked for you I don't think I can help you

yeah i intended to put something there and forgot

oh I forgot to include this, press down to drop from climbing

ooops

Post any issues you find here! I'll see what I can dooo

this rocks...

Actually a masterwork of the medium