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zotigkeit

15
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13
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A member registered Jan 02, 2022

Recent community posts

seems fixed since v0.3 so whatever you did worked

door squished me into the floor


(1 edit)


there seems to be a grab bar embedded in the bottom of this starting platform.  jumping around down here will occasionally latch onto it for1 frame

burgerless run

my working theory is the wrong warp happens when there's a screen transition trigger at your previous screen position, but on the new screen.

(4 edits)

player can pause during a screen transition, partially or entirely obscuring the pause screen with the screen wipe effect.  in some cases (pausing on the exact frame of loading a new room?), unpausing can cause a 2nd screen transition and a wrong warp.

start new game. save and quit to title on first gameplay screen. continue game. teleported to <null>

(2 edits)

"new game" does not reset current weight, story progression, or burger count, but does reset burger placement.  if performed on a save with the red key, this is an infinite burger exploit

i stacked them 

if you jump and talk to an npc on the same frame you will float slightly above the ground while talking to them

(2 edits)

largely inconsequential bug : if you hold a charge while defeating the boss, the charge animation will stay on throughout and after the cutscene.  the charge shot can then be fired one time by pressing the fire button

(1 edit)

if you avoid bouncing on the boss when you first enter the room, you can attack and defeat them before they wake up.  bouncing on them during the post-fight dialogue will wake them up and make them attack while talking.

spikes have disproportionately large hitboxes compared to their visual size

this isn't a fault of the game specifically, but the current version of godot has a problem with the "Delta Smoothing" option (at least on linux) that makes the engine speed up dramatically at random intervals -- very bad for a platformer.  the player can override this setting with an override.cfg file, but most users wouldn't know to do that.

(1 edit)

hey, i haven't tried the game yet but i was curious why it's 3.5 gigabytes and apparently there's a bunch of clothing assets taking up like 50 megabytes each, with "Peach Dress" being the highest at 160 megabytes.  this seems like overkill, and i think it would improve the user experience to drastically simplify these assets.