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(1 edit)

Thoughts after about 20 mins of gameplay-

- Art and music is great!

- the medpack mechanic. I don't like it. Seems unnecessary to make you use a button to access the rest of your health. It does increase your weight, so maybe if the heal was better it would be more of a tradeoff.

- Have you considered adding some kind of benefit for being fatter, like better damage?

- Perhaps as some kind of special move, like a ducktales-style bounce that gets better when your fatter?

- no diagonal shoot? 

- the platforming physics is alright but needs some polish. the same goes for some of the enemies like the bugs and the balloon guy. Interacting with these two seems a bit too difficult in comparison with the rest of the platforming.

- I really like how you incorporate the game's "theme" into the game mechanics.

- Starting from the beginning of the dungeon every time is a bit annoying, maybe add some kind of fast travel? Super Metroid famously split its dungeon into named sections.

- Its easy to get stuck where your too fat... I imagine that's intended but it could use a weightloss mechanic.