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Requesting Advice / Clarification!

A topic by Nico H created Aug 21, 2025 Views: 996 Replies: 15
Viewing posts 1 to 5

Hello~! I've been enjoying this game a ton so far, but the same things that are making it uniquely great are also making it uniquely overwhelming for me, compared to LLTQ -- The sheer variation is amazing but also a lot harder to keep track of, particularly when starting a new run. It's tougher to approach 'this is the type of princess I will build this run' when there are so many other factors up to me as well- in LLTQ, if Elodie was athletic, I'd see what happens with an athletic Elodie. Here, having an athletic Zorana won't do much unless I manage to also seek out the specific situations in which she needs to be athletic. I definitely want to keep trying different things and discovering stuff on my own, but I'd like a few pointers on what might be good to start out with / what I might be overthinking.

1. Who's the best science advisor? I thought Ozara was pretty good, but then I still needed to study past her knowledge level to unlock multi-node travel, which was a major skill-sink. I got 16 votes that run, definitely partly thanks to having the multi-node travel, but if a better advisor could get me that unlock even just one study session faster I might have been able to secure Chapadoc's vote on my last turn. (Also, not a part of my question, but a possible blindspot that might catch other newer players- On my first playthrough, I hit a perfect storm of dialogues + skillchecks to be convinced that only electors that approve of Zorana could become cabinet members, leaving me with low votes and low knowledge skills. Could just be a me problem, but if it's not, maybe a spare dialogue line about how a cabinet position might be a good way to get somebody on your side who would otherwise never choose to vote for Zorana? Unless that's actually already in the game and I just spaced it, also possible.)

2. Are any of the star systems more forgiving about first impressions than others? Or do I just need to burn turns in dead space until Zorana gets her polite conversation in gear?

3. This is just a clarification on the backend functions of the game- Does leaving a star system offend the unpledged electors who live there? I'm trying to actually get the High Pontifex on my side this time around and I'm terrified to go do anything else socially until I boost stats enough to complete her quest, but staying put for so long having essentially pointless social phases between studying sports also does not seem right.

4. Another clarification because I can't actually tell from my runs so far- does the main rival candidacy always get announced on the same turn?

5. Finally, just a silly question- I'd like to dive into puzzling out the solution myself if this is possible, but want to avoid chasing dead ends if it isn't. Is there a world where Zorana can actually have a positive relationship with the Herkkan 'assassin' concubine?

(+1)

1. The best science advisor by far is Stoyan from the Draug system, with a massive 75 skill points in science. He's an elector who starts off with a neutral opinion of Zorana, and but his favor can be lost pretty quickly, since he has a LOT of enemies. But his 75 points are so good that I can't bring myself to care. I've even had him try and assassinate me as a member of my cabinet. Just a part of his charm. 

Another good choice for science advisor is Lorkas from Tharkas II, who has a respectable 60 points in science. 


2. Good etiquette and first impressions do always help - but I don't think the benefits are strong enough that I'd be burning away turns in deep space. Not unless I was trying to poach one of the Myrkka I electors before Lukomir swoops in, and I was working towards a very particular set of skills. 

As for 3, 4, and 5, they all have the same answer: no, not that I'm aware of.

Thank you!!

1. Stoyan is the best science advisor with 75 science, followed by Lorkas and Chapadoc with 60 each. All of those will instantly unlock enhanced movement for you. If you do an intrigue 100 run, you can see everybody's exact stats without having to actually offer them cabinet positions. Combine it with high media to easily see the stats for everyone at once (via the imperial poll feature). I made a spreadsheet to keep track of these and help pick my cabinet. 

2. An important thing to keep in mind in this game is that people don't have to like you to vote for you. It's fine to make a bad first impression with someone if you're going to win them over via a quest or cabinet position anyway (the exception is if you lower their mood all the way into hostile, at which point they stop talking to you, but with reasonably balanced decisions most electors aren't going there off of a bad first impression). Also note that once you've been assigned an elector's quest, you can still complete it even if their opinion of you drops enough that they don't want to talk to you. 

3. You definitely don't have to stay in the same star system until you're ready for the quest. I typically head to Myrkka I as soon as I can move and grab Ethexae's quest before she turns hostile, then immediately leave the system to go recruit my cabinet members. I come back and complete Ethexae's quest on turn 23, right before Agonaglia. At this point she may be hostile and unwilling to talk with me, but once the quest is complete, she switches to positive and pledges her vote.

4. Yes, Lukamir always shows up turn 10

5. This one I don't know, I've been too focused on getting the 29 vote run to investigate the secrets in the game lol

Thank you!! Good luck on the 29 votes run, that must have so many calculations involved!

Happy to help! It did take quite a bit of planning, but after several attempts, I actually got the 29-1 election victory earlier today (I give a bunch of details on my strategy and planning over in the other thread: https://itch.io/t/5202617/highest-number-of-votes-youve-received-in-the-election ). Now it's time to figure out ubj gb znxr Mbenan n yhzra.

I can't help with all of these but I know some of them!

1. Stoyan is the best (Science 75). Lorkas is also good (60). Chapadoc and Robe of Ice & Starlight Needle would theoretically be good (60 and 50 iirc) but I don't know if they can actually be persuaded to take cabinet positions. Both Lorkas and Stoyan automatically give you multi-node travel. 

2. I think Mirelle on Myrkka II is the easiest first impression you can get to fast—she tends to like you even if you can't pass the etiquette test in her conversation. (Sometimes I go straight from there to Mau before going back to Myrkka I, but AFAIK that's only a good idea if you want to make Erilotti Chancellor—she's good enough to give the extra social action, but she's very hard to impress otherwise.  And you need either a couple sessions of Spirituality or to have hired Mirelle as Logothete of Law to talk to Muistis at all, with that approach. But Myrkka II - Mau - (Myrkka II again) - Myrkka I does give you a few more turns to build up skills to impress the Myrkka I characters.) 

4. I think yes, Lukomir always announces on the same turn. (... Someone else please  remember what turn it is, I'm only half sure I have the right number in mind.) 

Much appreciated! That seems like a great starting loop of travel to help get things moving right away~

Developer

Well, one benefit of building an athletic Zorana even if you don't have a plan for what else to do is that she might be better equipped to handle any assassination attempts that come her way that you WEREN'T expecting!

1 - I think you've gotten decent answers for this.

2 - I truly haven't sat down and done the math to see but I'm sure there are some receptions where the amount of points you can lose due to bad rolls/choices is lower than others. Probably Myrkka II is the easiest since I think the only person you can possibly manage to offend is Mirelle herself. On the other hand, going there first you're almost guaranteed to lose some points with her because you won't have all those skills yet... but losing a few approval points won't doom you. It can be better to accept a few missteps in order to make progress with your plans.

3 - Leaving a star system does not offend the Electors. Not visiting at all might.

4 - Events where someone else enters the race always happen on the same turn.

5 - Not yet.

Thanks for responding!! That "not yet" is very exciting to me, she seems like a very interesting plot hook all things considered- especially having just seen what the post-election scene reveals. Thanks to all these tips I was able to get an 18-pledged 23-voted win!


Funny enough I've only ever seen one assassination attempt (outside of the two that are, I think, inevitable) getting fubg ng gur whovyrr va zl svefg eha, juvpu V'z snveyl pregnva jnf n qverpg pbafrdhrapr bs nterrvat gb tvir Ureh Cevzr n 3eq ryrpgbe- juvpu evccyvat rgreavgl unfa'g rira erdhrfgrq bs zr fvapr gura.


I'm surprised this winning playthrough my Zorana was never in danger though- Korundi never reported above "one or two discontent" even though I took seemingly risky cabinet members and made a pretty serious blunder. Not sure if, in the course of the beta test, you're interested in things that seem weird like that? But if so-

V unq n zhpu rnfvre gvzr trggvat ibgrf va gur Ureh flfgrzf guna V sryg yvxr V fubhyq unir nsgre nppvqragnyyl univat gurz shaq n pbybal gung ghearq bhg gb arrq zvyvgnel vagreiragvba bire n zvaq pbageby ivehf?

There are no guaranteed assassination attempts (unless you count the one in turn 1, but you can make choices that lead to that being correctly recognized as not an assassination). If you keep everybody happy, nobody will try to kill you even at the main plot events.

Oh huh! Besides that one, I thought that the ureh cevzr erprcgvba "abguvat crefbany" nagv-vzcrevny jub V'ir nyjnlf frra ncceruraqrq guebhtu zl fbpvny purpxf jnf thnenagrrq. Neat!

(+1)

Nf sne nf V xabj, ur vf thnenagrrq gb fubj hc vs lbh tb gb Ureh Cevzr. Ohg vg'f abg znaqngbel gb ivfvg gurer. Nyfb, V qba'g guvax vg'f cbffvoyr sbe uvz gb npghnyyl xvyy lbh. Vs lbh snvy nyy gur purpxf lbh whfg ybbx onq naq gnxr na nccebiny uvg.

Developer(+1)

... I 100% forgot that it is, technically, possible to die there. VERY VERY unlikely though. So unlikely that I might need to make it an achievement. (I forgot about it because it's not an 'assassination' in the usual sense of the game.)

Developer

How much approval you can lose through the whole pbybal thing going wrong depends on how quickly you resolve the situation. It can be a fairly large penalty if you're slow enough about getting help there but it's not a guaranteed fail state.

V'ir vagragvbanyyl tbar sbe gur Ureh pbybal naq fgvyy tbggra ibgrf sebz nyy gur Ureh ryrpgbef. Va zl yvzvgrq rkcrevrapr vg'f yrff bs n erchgngvba uvg guna gur nygreangvir, orpnhfr jura V qba'g chefhr gur pbybal V trg n cynthr vafgrnq.