Hi, I want to ask some question about screen size when making a pixel art game.
My character sprite is 13x20 pixels in width and height. I set the “Pixels Per Unit” to 16 when slicing the sprite. But now I’m confused — what screen size should I use in Unity to make everything look right?
When I run the game at 1920x1080 resolution, the character looks way too small, especially after I enabled the Pixel Perfect Camera. I feel like I don’t understand how to properly scale or adapt the screen anymore.
I’d really appreciate any advice or suggestions on how to handle this!