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Need help choosing screen size for pixel art game

A topic by Babylons Ulysses created 24 days ago Views: 130 Replies: 3
Viewing posts 1 to 3

Hi, I want to ask some question about screen size when making a pixel art game.

My character sprite is 13x20 pixels in width and height. I set the “Pixels Per Unit” to 16 when slicing the sprite. But now I’m confused — what screen size should I use in Unity to make everything look right?

When I run the game at 1920x1080 resolution, the character looks way too small, especially after I enabled the Pixel Perfect Camera. I feel like I don’t understand how to properly scale or adapt the screen anymore.

I’d really appreciate any advice or suggestions on how to handle this!

(1 edit)

I’m thinking an internal resolution of 1920x1080 might be too big for a pixel art game. A lot of pixel art games I’ve seen might go for an internal resolution of about 320x240 (or something like that). If that’s the case, you have a couple of options:

  • Decrease the internal resolution

  • Increase the size of the sprites

I just tried search for some information, and 320 * 180/640 * 360 is a good choice because they can adapt well to 16:9 screen sizes when enlarged by integer multiples. However, 320x240 is also worth a try. 

I suppose I'll decrease the internal resolution. Thank you for your reply! 

I usually work with 32x32 tiles and use to favor 800x600. For your character size, half of it should work: so 400x300.