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(1 edit)

I’m thinking an internal resolution of 1920x1080 might be too big for a pixel art game. A lot of pixel art games I’ve seen might go for an internal resolution of about 320x240 (or something like that). If that’s the case, you have a couple of options:

  • Decrease the internal resolution

  • Increase the size of the sprites

I just tried search for some information, and 320 * 180/640 * 360 is a good choice because they can adapt well to 16:9 screen sizes when enlarged by integer multiples. However, 320x240 is also worth a try. 

I suppose I'll decrease the internal resolution. Thank you for your reply!