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Compatible with VisuStella plugins

A topic by Jrrkeinae created Jul 03, 2025 Views: 224 Replies: 6
Viewing posts 1 to 4

Does this plugin compatible with VisuStella Battle Core and rest of battle related things?

Developer

No,  it does not. VisuStella needs to deobfuscate their plugin code for other plugin developers to be able to extend compatibility to them. We have made multiple attempts to get in contact with their team on this matter to which they have responded negatively. You can read their rationale for why they have chosen to do so here: http://www.yanfly.moe/wiki/VisuStella_MZ_One_Year_Retrospective

If this compatibility is important to you, please bring this matter to the attention of their team. Should they change their policy in the future we would be happy to extend compatibility and have our two plugin suites work together.

Aww that's sucks, was really hoping using VS with this plugin

Hello, if you are still interested in using Myth_CGC plugins alongside VisuStellaMZ plugins, I have created a compatibility plugin that allows use of VisuStella's combat core alongside MythAtelier's CGC plugins. I have not tested nearly as extensively as I should, since both sets of plugins are absolutely massive, but this is at least what I needed to stop my game from crashing immediately upon boot/combat. The plugin is freely available, if you use it, edit it, or run into trouble, just let me know.

Have you tested basic Action Sequences? If you got those to work oooohhhhh man.

I've tested a few action sequences from the Visustella sample project and some from the Librarium sample project and they have all worked. There may be some quirks I haven't caught, though. If you find any let me know and I can look into it. 

Awesome! I'll let you know if I find anything.