As stated earlier, Party UI Type C will be released alongside the CGC update that includes the Enemy Cards and Zones features. There are still two major version updates that need to happen to CGC before that particular update can be made. We can update this thread once we have a better idea of when it will be released.
MythAtelier
Creator of
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Hello Streletz, thanks for your questions. Here are some answers.
- Was the steam version updated?
It will be soon! We don't control the Steam page, that is handled by GGG who are the current RPG Maker license holders. Due to some additional requirements from their end and some scheduling issues, this process has taken a lot longer than expected. As many users have had confusion with versions on different platforms we will do simultaneous releases starting with v1.6.5 so everyone is on the same page.
- Are the plugins Card shop and Deck editor included into this one? Or do i have to buy the separatly? Are they disponible on steam?
On itch, we have the CGC expansions on separate Store Pages so that users can pick and choose what modules they think they need for their project. The Steam version by contrast packages all the expansions together because you can't do DLC of DLC on that platform. This bundle is the equivalent of the product on Steam: https://itch.io/s/155264/card-game-combat-plugin-bundle. Both versions receive free updates with bug fixes and new content whenever we put a major or minor version out. If you have purchased CGC products on Steam, we can provide the equivalent itch keys for it so you don't have to buy it again for a new platform.
Let us know if you have any further questions. We would be happy to answer them :)
Interesting. Not familiar with this error. Couple follow up questions:
- Is this error occurring when you run the Souls Status Bars MZ Demo Project or when you place the plugin into a blank MZ project?
-What are the Plugin Parameters you have set up before running the project? (please share a screenshot if able).
- What version of RPG Maker MZ are you running? Is it a standalone install of the program or one linked to Steam?
Any and all information you can provide will help. Once we are able to replicate the issue we can provide steps for how to fix it.
Apologies for the delay, we were hoping to roll out this bug fix along with the next wave of features for the Version 1.1.0 of this plugin but that's taking a longer than expected given our current resources. If you need us to expedite the patch for this specific issue, we can make it available to you by this coming weekend as a minor update.
Thanks for reporting these in. We’ll make sure to address these by the next major update which should hopefully be out later this month.
The Taunt bug is likely due to the update to Card Summons v1.0.4 which was needed to make it compatible with Card Game Combat v1.6.4 but ended up changing how forced actions resolve which causes this issue. Reverting to the previous version of Card Summons (v1.0.3) should fix the issue. Please send an email to myth.atelier@gmail.com and we can provide it for you.
Thanks for reporting back! Glad to see the old errors were resolved. You are running into a far higher amount of errors than any of our other users on setup so there might be some step missed during the setup process (perhaps when the expansion plugins were put in) that is causing these errors. We are having some issues on our end replicating this latest set of issues so we are going to suggest a different solution.
We are going to recommend sending in a copy of your demo project to our email (myth.atelier@gmail.com). Save your copy of the demo project to a compressed folder, upload it to a service like GDrive/Dropbox/MEGA and send the share link via the email. Please include your username(wingieboi) in the subject line so we know its your support ticket. We will take a look at what is going on in the project. send a fixed copy back and let you know what caused the issues so you can avoid those in the future.
Thanks for posting those error logs. As you suspected, they all stem from similar errors. A JSON parse error usually means that Plugin Parameters have not properly been initialized. Let's resolve these one by one.
First error is in the Card Summons plugin parameters. The Stats to Display struct parameter value needs to be refreshed. Refreshing the plugin parameter which is a simple matter of double clicking on the parameter, making sure there is a value in place and then hitting Ok and applying the changes.

If you do not wish to use this parameter, then make sure the struct is at least empty. When its empty, it looks like this (pair of square brackets)

Also, will recommend the following Plugin Order change (putting Card Summons Core on the bottom):
- MYTH_UTIL_WindowResizer
- MYTH_CGC_CoreEngine
- MYTH_CGC_CardTypes
- MYTH_CGC_EquipCards
- MYTH_CGC_PartyUI_TypeA
- MYTH_CGC_HelpBoxControl
- MYTH_CGC_BlockGenerate
- MYTH_CGC_ActionPack1
- MYTH_CGC_CardCollection
- MYTH_CGC_TextFormatPlus
- MYTH_CGC_DeckEditorCore
- MYTH_CGC_CardShopCore
- MYTH_CGC_CardSummonsCore
That might clarify what is happening with the Deck Editor and Card Shop interactions as these three plugins generally don't talk to each other.
Let us know once you have made the changes and run the game. If this error has been resolved, it should no longer appear in the console log. Check the console once again and see what errors are there after this change and post the error logs on your next reply. We'll continue troubleshooting from there.
Sure, you can post those errors in this thread or in the dedicated thread here. We would ask for screencaps of the following to troubleshoot your issues:
- Plugin Manager List
- Console Log when the Error happens (press F8 and click on the Console tab on the top of the window, errors will be in red)
We have setup the Demo Projects to work out of the box as much as possible, however, given that users may have different system configurations on their end the chance of running into errors is still present. We are happy to work with you on fixing these issues until all those errors can be resolved :)
Thanks,
MythAtelier Team
No idiocy detected. We used two other plugins along with Turn Based Movement for the demo in that example. Here they are:
- MV3D: https://cutievirus.itch.io/mv3d
- Silver’s Advanced Minimap: https://forums.rpgmakerweb.com/index.php?threads/silvers-advanced-minimap-now-with-fog-of-war.51307/
Both of these can be combined with TBM to effectively make the setup for a First-Person Dungeon RPG with enemies on field moving after you do based on their move route. Hope that helps :)
Sure, could you share screencaps your full Plugin Manager list and Souls Status Bars parameters page so we can replicate the issue on our end?
Couple more questions:
- When you say Block do you mean taking the Guard action?
- When it crashes on a fresh new project what is the error log?
Any information you can give will be helpful in troubleshooting the issue.
Thanks,
MythAtelier Team
- Discord link on the Store Page appears to still be working. If not, you can try it here: https://discord.gg/eshquedrqU
- Block Generate is working in both the v1.6.4 Blank Template and Demo Projects so there may be an issue with plugin parameter setup on your end. If you can provide further details, we can troubleshoot the issue.
- You can post in the existing pinned threads for asking these questions:
https://itch.io/t/2159254/how-would-i-do-this-qa-thread
https://itch.io/t/2159243/bug-report
Hope that helps,
MythAtelier Team
Hey Terrofacial, this Notetag should be able to implement what you are looking for:
<Card Summons Scope> If target.fieldCount() > 0 Creature If target.fieldCount() == 0 Battler </Card Summons Scope>
If you are running both Field Spells and Field Creatures, then you'll want to filter by Type:
<Card Summons Scope>
If target.fieldCount("ally", "Creature") > 0
Creature
If target.fieldCount("ally", "Creature") == 0
Battler
</Card Summons Scope>This will let you attack the Player/Battler when there are no more Cards of Type "Creature" on the opponent's Field. You'll need to give those cards the "Creature" Type by adding it to the Type List in the Card Types plugin and giving them the <Card Type: Creature> Notetag.
Hope that helps,
MythAtelier Team
Hey Naughty Underworld,
We are working towards a major update by the end of this year that will include Enemy Cards and Zones. Party UI Type C will be shipping with that update as a support plugin. It should help with the Single Deck for Whole Party that is piloted by a "commander" figure. If you have any specific requests for what you need from this support plugin, please let us know and we can try to accommodate as development goes on.
Thanks,
MythAtelier Team
Itch.io is being attacked by payment processors right now and it has resulted in the delisting and takedown of a number of games.
Want to do something about it? Here's who to contact with your complaints and get the ball rolling.
This is directly from a thread on the itch.io Reddit posted by u/daicon with a few edits. Full credit to them for making available these resources.
We should tell them quite bluntly that if they continue this stupidity of infringing on people's law-abiding activities and speech by with these thuggish tactics of financially barring platforms, you will make it a permanent part of your political identity to seek to have them broken up as monopolies. Tell them you believe their actions are illegal, and that you will actively seek out and press the idea to as many opportunistic law firms as you can and try to kick off a class-action suit against them. Tell them you'll support forever support any regulations against them. Below I'll post some direct contact details and forms. Visa allows all members of their board (including Chairman) be contacted.
Visa Inc.
https://investor.visa.com/corporate-governance/contact-the-board/default.aspx#emailForm Phone: 1-800-847-2911 OR +1-303-967-1096 (international) Mail: c/o the Chairman, CEO, General Counsel or Corporate Secretary, P.O. Box 8999, San Francisco, CA 94128 businessconduct@visa.com globalmedia@visa.com
Mastercard Inc.
https://b2b.mastercard.com/contact-us/ Corporate Office: 914-249-2000 Operations Center in Missouri: 636-722-6100 investor.relations@mastercard.com
PayPal Holdings, Inc.
AskPayPal on X Phone: 1-888-221-1161 Mail: PayPal Headquarters, 2211 North First Street, San Jose, California 95131 EEOMALegalSpecialist@paypal.com <---HERE!! executiveescalations@paypal.com
Most importantly, those in the USA should consider contacting their Congressmen (phone or email) and tell them you want to support these bills:
https://www.congress.gov/bill/119th-congress/senate-bill/401 https://www.congress.gov/bill/119th-congress/house-bill/987
I would urge them to support it, and even urge them to strengthen the wording of it to put more restrictions on credit card companies, not just banks. ( Find Your Congressmen )
Then, I think those in the USA should contact the Consumer Financial Protection Bureau and file a complaint. Doing this next is good, as its the most consumer focused of the organizations:
Submit a complaint about a financial product or service Phone: 1-855-411-2372 Mail: Consumer Financial Protection Bureau, 1700 G Street NW, Washington, DC 20552
Lastly, you submit a complaint detailing the issues to the DOJ’s Antitrust Division or FTC:
Department of Justice – Antitrust Division
https://www.consumerfinance.gov/complaint/ Phone: 1-855-411-2372 Mail: Consumer Financial Protection Bureau, 1700 G Street NW, Washington, DC 20552
Federal Trade Commission
https://reportfraud.ftc.gov/ Phone: 1-877-382-4357 Mail: Federal Trade Commission, Consumer Response Center, 600 Pennsylvania Avenue NW, Washington, DC 20580
If you are not in the USA, you can still e-mail or contact payment processors and let them know your intent to engage against them in your countries both legally and politically.
Yes, the default behavior for CGC Core Engine is the StS format you have outlined if you turn off Deck Editor. If you would like to keep Deck Editor but restrict the number of Decks, you can do so by removing the Command Options Equip, New, Copy and Delete. That way you can still use the Editor interface but disallow players from making more than one Deck. We will have an option to skip the Deck Selector scene and go directly to the Deck Edit Scene in a future update of Deck Editor.
Is there a way to hide the deck editor in the pause menu
You can using another plugin that lets you change the contents of the Menu Window like YEP Main Menu Core to make this change. Otherwise you will need to edit the plugin to prevent the Command from being added to the Menu Window.
block isn't working, like it shows on the character but the enemies attacks seem to ignore the block
Have you checked the Damage Types associated with each Block State? Some Attacks will have Damage Types that will be mitigated by the Block State while others will go through. In the Demo Project, Attacks that deal Physical Damage are mitigated by Block (State 11) while Attacks that deal Magical Damage are mitigated by Ward (State 28).
Yes, it is possible to edit each card. This is done via Skill Notetags which can be used to specify the card's Visuals (Base and Art), Passives and Actions.
You can find a full list of the Skill Notetags on our Plugin Wiki: https://card-game-combat-help.alwaysdata.net/doku.php?id=start
You can learn more about how to set them up in our Tutorial Video Series: https://youtube.com/playlist?list=PLrWrrMilo4zpEMix57yw7qxViPTPaGK1r&si=bXSlzy4O...
We also recommend you ask these questions in the appropriate stickied thread instead of creating entirely new ones:
https://itch.io/t/2159254/how-would-i-do-this-qa-thread
Thanks,
MythAtelier Team
Updating the plugins just involves downloading the files and replacing the old ones in your project's js/plugins folder. We encourage everyone to make a backup before this process as during the update you may need to refresh or tweak parameters to get everything working properly.
If you bought the bundle on itch, you can access the individual Store Pages of the items you've purchased and download the Plugin Files. Then go through the process we have outlined above. The files attached to this Dev Log should be linked to the most recent versions of the Main Plugin Suite. We have also hyperlinked out to the pages for the other Expansion Plugins on their titles in the change log.
If you bought the bundle on Steam, we are still going through the process of updating that build with a redone localization. Should be out later this month. If you need these version changes sooner, you can send your Steam proof of purchase to our email (myth.atelier@gmail.com) and we can give you claim codes for the equivalent products on itch.
We need more context to troubleshoot. Can you please share screenshots of the following from your project?
- Plugin Manager List
- Core Engine Parameters Page
- Console Log at the time of the Error (press F8 when the Error Happens and then click on the Console tab at the top of the Window)
Once we have these we will better be able to diagnose your issue.
Thanks,
MythAtelier Team
You can find our Terms of Use here on our Plugin Wiki: https://card-game-combat-help.alwaysdata.net/doku.php?id=terms-of-use
There are no content restrictions in terms of what you wish to do with our plugin, but team members reserve the right to decline assistance to any plugin user who is using the tool in a project they find objectionable (e.g., promoting discrimination or harmful practices).
If you are updating from v1.6.3, you may run into an error 'Cannot read property 'x' of undefined'. Please follow these steps to resolve:
1) Open Core Engine parameters in the Plugin Manager list.
2) Open the Hand Zone parameter, find the parameter called Targeting Card Card Offset.
3) Double click on Targeting Card Card Offset to open the parameter. And then hit OK and exit out to the game. It will have refreshed.
That's it. That's all you have to do to. Very annoying that RPG Maker insists on setting new structs to undefined when updating between plugin versions.

Glad to hear you got it working!
Yes, it is absolutely possible to turn off the Grid Overlay. You can use the Plugin Commands: EnableCardField to turn ON the Card Grid and DisableCardField to turn OFF the Card Grid. These must be called in Events before Battle Processing starts so that the plugin knows whether the next battle will be a regular CGC battle or a Card Summons one.








































