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(+2)

Hello, if you are still interested in using Myth_CGC plugins alongside VisuStellaMZ plugins, I have created a compatibility plugin that allows use of VisuStella's combat core alongside MythAtelier's CGC plugins. I have not tested nearly as extensively as I should, since both sets of plugins are absolutely massive, but this is at least what I needed to stop my game from crashing immediately upon boot/combat. The plugin is freely available, if you use it, edit it, or run into trouble, just let me know.

Have you tested basic Action Sequences? If you got those to work oooohhhhh man.

I've tested a few action sequences from the Visustella sample project and some from the Librarium sample project and they have all worked. There may be some quirks I haven't caught, though. If you find any let me know and I can look into it. 

Awesome! I'll let you know if I find anything.

Howdy brother, you are a baller for making this plugin. I am running into an error that I was curious if you could help me with though. When launching the game I'm getting:
TypeError

Cannot set property 'Window_PartyStatus_drawItemStatus' of undefined

Any ideas why?

(1 edit)

Hi, I think this may happen when MYTH_CGC_BlockGenerate is not present or is disabled. I have pushed a patch to the github repo that should fix this problem.  (You'll need to redownload MYTH_VisuMZ_CompatPatch.js with the changes)

Thank you! I wish I could come back and tell you that it works beautifully but now I'm getting this error in my DevTools:

"Uncaught TypeError: Cannot read property 'bitmap' of undefined

    at Window.get (rmmz_core.js:3605)

    at Window_Base.changeTextColor (rmmz_windows.js:199)

    at Window_Base.<computed>.<computed> [as changeTextColor] (VisuMZ_1_SkillsStatesCore.js:4001)

    at Sprite_SkillCard.changeTextColor (MYTH_VisuMZ_CompatPatch.js:319)

    at Sprite_SkillCard.drawSkillCost (MYTH_CGC_TextFormatPlus.js:699)

    at Sprite_SkillCard.drawCardCost (MYTH_CGC_CoreEngine.js:3412)

    at Sprite_SkillCard.drawCardCost (MYTH_CGC_TextFormatPlus.js:674)

    at Sprite_SkillCard.drawCardBitmap (MYTH_CGC_CoreEngine.js:3341)

    at MYTH_CGC_CoreEngine.js:3314"

If this is just a me error and I have to figure out how my plugins are goofing on one another I'll take the L, but was curious if you had any idea first.

Hello! I appreciate the feedback on the plugin.  Apologies for not catching these issues sooner, I haven't had a ton of time to work on my game lately.  
I have pushed another update to fix this issue and hopefully get your colored text working on cards again. (need to redownload MYTH_VisuMZ_CompatPatch.js )
Please keep me posted on any issues you run into!

My brother in RPG Maker, no need to apologize you're a saint for even being here with me in this lol

So you're right, I have the Myth Block plugin disabled as I'm not intending on using that mechanic. Unfortunately neither fix has worked for me, even if I enable the Block plugin or not. I don't for a second think that it's something that you've messed up, though. I'm sure there's something that I've done that is preventing me from having this work. Either way, I'll share my error report here with you:

rmmz_managers.js:1974 Uncaught TypeError: Cannot read property 'call' of undefined

SceneManager.onError @ rmmz_managers.js:1974

rmmz_managers.js:1975 chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/plugins/MYTH_VisuMZ_CompatPatch.js 647

SceneManager.onError @ rmmz_managers.js:1975

MYTH_VisuMZ_CompatPatch.js:647 Uncaught TypeError: Cannot read property 'call' of undefined

    at Sprite_SkillCard.useDigitGrouping (MYTH_VisuMZ_CompatPatch.js:647)

    at Sprite_SkillCard.Window_Base.drawText (VisuMZ_0_CoreEngine.js:9588)

    at Sprite_SkillCard.Window_Base.<computed>.<computed> (VisuMZ_1_SkillsStatesCore.js:4001)

    at Sprite_SkillCard.drawText (MYTH_CGC_CoreEngine.js:3492)

    at Sprite_SkillCard.drawSkillCost (MYTH_CGC_TextFormatPlus.js:702)

    at Sprite_SkillCard.drawCardCost (MYTH_CGC_CoreEngine.js:3412)

    at Sprite_SkillCard.drawCardCost (MYTH_CGC_TextFormatPlus.js:674)

    at Sprite_SkillCard.drawCardBitmap (MYTH_CGC_CoreEngine.js:3341)

    at MYTH_CGC_CoreEngine.js:3314

Third time's the charm, but I'm also willing to just take the L on this one and not use VisuMZ. You've been nothing but helpful and kind and I appreciate it.

Hi, I've just pushed a fix for this. My game does not use card/mp cost so I didn't catch this when I was testing the previous fix. It should work now once you redownload the file!