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A member registered Aug 11, 2025

Recent community posts

Hey Myth, sorry to bother you again. Currently encountering a bug where clicking on the Help window during combat will completely softlock the game. It removes hand control (via both mouse and keyboard) and prevents me from being able to click anything at all (end turn, run, items, etc).  Currently testing and replicating it with only CGC plugins activated. 

My brother in RPG Maker, no need to apologize you're a saint for even being here with me in this lol

So you're right, I have the Myth Block plugin disabled as I'm not intending on using that mechanic. Unfortunately neither fix has worked for me, even if I enable the Block plugin or not. I don't for a second think that it's something that you've messed up, though. I'm sure there's something that I've done that is preventing me from having this work. Either way, I'll share my error report here with you:

rmmz_managers.js:1974 Uncaught TypeError: Cannot read property 'call' of undefined

SceneManager.onError @ rmmz_managers.js:1974

rmmz_managers.js:1975 chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/plugins/MYTH_VisuMZ_CompatPatch.js 647

SceneManager.onError @ rmmz_managers.js:1975

MYTH_VisuMZ_CompatPatch.js:647 Uncaught TypeError: Cannot read property 'call' of undefined

    at Sprite_SkillCard.useDigitGrouping (MYTH_VisuMZ_CompatPatch.js:647)

    at Sprite_SkillCard.Window_Base.drawText (VisuMZ_0_CoreEngine.js:9588)

    at Sprite_SkillCard.Window_Base.<computed>.<computed> (VisuMZ_1_SkillsStatesCore.js:4001)

    at Sprite_SkillCard.drawText (MYTH_CGC_CoreEngine.js:3492)

    at Sprite_SkillCard.drawSkillCost (MYTH_CGC_TextFormatPlus.js:702)

    at Sprite_SkillCard.drawCardCost (MYTH_CGC_CoreEngine.js:3412)

    at Sprite_SkillCard.drawCardCost (MYTH_CGC_TextFormatPlus.js:674)

    at Sprite_SkillCard.drawCardBitmap (MYTH_CGC_CoreEngine.js:3341)

    at MYTH_CGC_CoreEngine.js:3314

Third time's the charm, but I'm also willing to just take the L on this one and not use VisuMZ. You've been nothing but helpful and kind and I appreciate it.

That worked beautifully. You are a champ. 

What if I wanted an enemy to have an ability that caused the player to randomly discard on a successful attack?

Hi gang,
Loving this plugin and what I'm able to do with it so far but I'm running into a small issue. I'd like a very simple "Discard a random card from you hand, draw 1 card" card. But I cannot seem to figure out how to make that happen.

Thank you! I wish I could come back and tell you that it works beautifully but now I'm getting this error in my DevTools:

"Uncaught TypeError: Cannot read property 'bitmap' of undefined

    at Window.get (rmmz_core.js:3605)

    at Window_Base.changeTextColor (rmmz_windows.js:199)

    at Window_Base.<computed>.<computed> [as changeTextColor] (VisuMZ_1_SkillsStatesCore.js:4001)

    at Sprite_SkillCard.changeTextColor (MYTH_VisuMZ_CompatPatch.js:319)

    at Sprite_SkillCard.drawSkillCost (MYTH_CGC_TextFormatPlus.js:699)

    at Sprite_SkillCard.drawCardCost (MYTH_CGC_CoreEngine.js:3412)

    at Sprite_SkillCard.drawCardCost (MYTH_CGC_TextFormatPlus.js:674)

    at Sprite_SkillCard.drawCardBitmap (MYTH_CGC_CoreEngine.js:3341)

    at MYTH_CGC_CoreEngine.js:3314"

If this is just a me error and I have to figure out how my plugins are goofing on one another I'll take the L, but was curious if you had any idea first.

Howdy brother, you are a baller for making this plugin. I am running into an error that I was curious if you could help me with though. When launching the game I'm getting:
TypeError

Cannot set property 'Window_PartyStatus_drawItemStatus' of undefined

Any ideas why?