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jimmyDev457

6
Posts
A member registered Oct 06, 2025

Recent community posts

Hello! Sorry I have not had time to update the plugin since CGC was updated to 1.6.5. I will try to update when I can, but unless MythAtelier is looking for another dev (I'd be honored) it is hard to find time. 

Let me ask, are the features you are mostly looking to use from Visustella the dragonbones battlers + action sequences? If so, I may be able to make a targeted plugin that adds this functionality to CGC much easier.

Hi, I've just pushed a fix for this. My game does not use card/mp cost so I didn't catch this when I was testing the previous fix. It should work now once you redownload the file! 

Hello! I appreciate the feedback on the plugin.  Apologies for not catching these issues sooner, I haven't had a ton of time to work on my game lately.  
I have pushed another update to fix this issue and hopefully get your colored text working on cards again. (need to redownload MYTH_VisuMZ_CompatPatch.js )
Please keep me posted on any issues you run into!

(1 edit)

Hi, I think this may happen when MYTH_CGC_BlockGenerate is not present or is disabled. I have pushed a patch to the github repo that should fix this problem.  (You'll need to redownload MYTH_VisuMZ_CompatPatch.js with the changes)

I've tested a few action sequences from the Visustella sample project and some from the Librarium sample project and they have all worked. There may be some quirks I haven't caught, though. If you find any let me know and I can look into it. 

Hello, if you are still interested in using Myth_CGC plugins alongside VisuStellaMZ plugins, I have created a compatibility plugin that allows use of VisuStella's combat core alongside MythAtelier's CGC plugins. I have not tested nearly as extensively as I should, since both sets of plugins are absolutely massive, but this is at least what I needed to stop my game from crashing immediately upon boot/combat. The plugin is freely available, if you use it, edit it, or run into trouble, just let me know.