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jimmyDev457

5
Posts
A member registered Oct 06, 2025

Recent community posts

Hi, I've just pushed a fix for this. My game does not use card/mp cost so I didn't catch this when I was testing the previous fix. It should work now once you redownload the file! 

Hello! I appreciate the feedback on the plugin.  Apologies for not catching these issues sooner, I haven't had a ton of time to work on my game lately.  
I have pushed another update to fix this issue and hopefully get your colored text working on cards again. (need to redownload MYTH_VisuMZ_CompatPatch.js )
Please keep me posted on any issues you run into!

(1 edit)

Hi, I think this may happen when MYTH_CGC_BlockGenerate is not present or is disabled. I have pushed a patch to the github repo that should fix this problem.  (You'll need to redownload MYTH_VisuMZ_CompatPatch.js with the changes)

I've tested a few action sequences from the Visustella sample project and some from the Librarium sample project and they have all worked. There may be some quirks I haven't caught, though. If you find any let me know and I can look into it. 

Hello, if you are still interested in using Myth_CGC plugins alongside VisuStellaMZ plugins, I have created a compatibility plugin that allows use of VisuStella's combat core alongside MythAtelier's CGC plugins. I have not tested nearly as extensively as I should, since both sets of plugins are absolutely massive, but this is at least what I needed to stop my game from crashing immediately upon boot/combat. The plugin is freely available, if you use it, edit it, or run into trouble, just let me know.