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Suggestion - Unjoinable Factions and Some suggestions about it

A topic by Yttirum created Jun 15, 2025 Views: 1,322 Replies: 7
Viewing posts 1 to 5
(+3)

I like general faction system in this game, but only thing that I dislike is that some factions can't be joined by the player.

Old Guardians
This faction should have been joinable since most humanoid members of it act programmed or brainwashed, like awaiting commands or directives. It would make sense for the player to have the option to join this faction. For example, if the player has a mid or high reputation with the Old Guardians and is sent to the Processing level, they could acquire a "Hypnotised" or "Brainwashed" status modifier and faction outfit upon joining.

Angels
The Angels faction, despite featuring faction-specific restraints, functions more like a repless faction than a fully joinable faction. It should have been joinable in some conditions, having high rep with angels and low rep with demons and the blessing of light. Most members, like Orb of Light, use light-based abilities. 

Demons
Demons are listed as a faction in the journal but function as a repless faction with no actual members.

The general idea is that Demons could become a joinable faction under two conditions: having a negative reputation with both gods and most factions. Since gods typically assist with removing restraints and giving keys and provide valuable quest rewards, and a lot of factions offer friendly support that eases player movement and combat, joining the Demon faction would grant certain buffs and a special faction ability that gives players the ability to use demon-related abilities.

About two factions that should've been improved.

Cult of Bast
Currently a joinable faction, but the player’s role feels more like a partial member rather than a full member of the Cult of Bast. The faction is primarily composed of catgirls who, when attacked, have random dialogues about blessings. If unprovoked, their friendly dialogues often reference “becoming a catgirl”. This blessing may imply transforming into one of them, as they attempt to help the player by bonding them through restraint

Dressup Co
The faction is joinable but lacks most asylum- or hospital-related restraints despite having some variety. Their restraint options could be expanded.

(+1)

do agree with this.

would make things also a little more interesting gameplay wise.

more options is alwayys a + for me,provided they are explained properly.

Old guardians are technically joinable, I have seen someone post the quest entry for it.

But these are good suggestions, it just requires attention to each faction

(1 edit)

Alright, but when you get captured, you are sent to jail either processing level if it's infected old guardians, which counts as imprisonment, even you have high rep with Old Guardians, than true faction join like maidforce or other few factions

I want the NPCs in the game to remove some restrictions from me just like that, but not so that I would be free. Like all that NPCs can do now is constantly tie up, and layers of bondage are added and added randomly, if it is not a rope witch without things, for example. In general, there is not enough bondage style.

This is my first BDSM game and I am delighted with it. But it really annoys me that you can't selectively refuse certain "bondages" because I really don't like them, but like others. I want to make a complete block of certain bondages, and add a rule of restraint of style. When you are tied up in different ways that do not go with each other - it is very ugly. Enemies need to be given a sense of taste, which they will adhere to depending on the setting. It is difficult to implement, but it is worth it.

Complete block is tough because some enemies have only one restraint type. For example latex elementals only spawn one type.

The intent of perks like More Tape or Less Tape is to make certain enemies spawn more or less to try to counteract this. But its hard to make a modular system that covers all bases.

As for the multiple types of restraints, yes this is a problem. One thing you can do to make things at least look better is to set a default palette in the character tab. This will at least align the colors.

Some planned features are being able to hide restraints you dont want to see, and enemies entering an “adjust restraints” mode where they strip away excess types similar to how the stripping in doll processing works. Right now the main way the game tries to handle it is by adjusting the effective level of restraints when deciding if one can override another, based on the number of tags shared. But this unfortunately doesn’t always work with every possible combination.

on this site, messages take a long time to get through, and I've already described how to implement this in the Discord in the suggestions. in short, just make "skins" like in cs go. the player marks those he doesn't want to see and they are replaced not as an item, but as a "skin" on the character. The replacement is for the restrictions allowed by the player.

the logic of the game is still preserved, but the player will get a less truthful game. like his head was covered with tape, and the skin is a leather hood with a gag and a mask.

But I think this task is far from primary. now, finally, after so many days, having pulled myself together, I'm going through the game trying to control my urges to tie up my character and just go through the game as a game.