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Complete block is tough because some enemies have only one restraint type. For example latex elementals only spawn one type.

The intent of perks like More Tape or Less Tape is to make certain enemies spawn more or less to try to counteract this. But its hard to make a modular system that covers all bases.

As for the multiple types of restraints, yes this is a problem. One thing you can do to make things at least look better is to set a default palette in the character tab. This will at least align the colors.

Some planned features are being able to hide restraints you dont want to see, and enemies entering an “adjust restraints” mode where they strip away excess types similar to how the stripping in doll processing works. Right now the main way the game tries to handle it is by adjusting the effective level of restraints when deciding if one can override another, based on the number of tags shared. But this unfortunately doesn’t always work with every possible combination.

on this site, messages take a long time to get through, and I've already described how to implement this in the Discord in the suggestions. in short, just make "skins" like in cs go. the player marks those he doesn't want to see and they are replaced not as an item, but as a "skin" on the character. The replacement is for the restrictions allowed by the player.

the logic of the game is still preserved, but the player will get a less truthful game. like his head was covered with tape, and the skin is a leather hood with a gag and a mask.

But I think this task is far from primary. now, finally, after so many days, having pulled myself together, I'm going through the game trying to control my urges to tie up my character and just go through the game as a game.