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NarkomankoS

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A member registered 61 days ago

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on this site, messages take a long time to get through, and I've already described how to implement this in the Discord in the suggestions. in short, just make "skins" like in cs go. the player marks those he doesn't want to see and they are replaced not as an item, but as a "skin" on the character. The replacement is for the restrictions allowed by the player.

the logic of the game is still preserved, but the player will get a less truthful game. like his head was covered with tape, and the skin is a leather hood with a gag and a mask.

But I think this task is far from primary. now, finally, after so many days, having pulled myself together, I'm going through the game trying to control my urges to tie up my character and just go through the game as a game.

This is my first BDSM game and I am delighted with it. But it really annoys me that you can't selectively refuse certain "bondages" because I really don't like them, but like others. I want to make a complete block of certain bondages, and add a rule of restraint of style. When you are tied up in different ways that do not go with each other - it is very ugly. Enemies need to be given a sense of taste, which they will adhere to depending on the setting. It is difficult to implement, but it is worth it.

I want the NPCs in the game to remove some restrictions from me just like that, but not so that I would be free. Like all that NPCs can do now is constantly tie up, and layers of bondage are added and added randomly, if it is not a rope witch without things, for example. In general, there is not enough bondage style.

the game really needs animations of tying, feeling and other actions that happen to the character during the turn. and I'm not saying to animate the character's movements, but instantly changing one state to another without effects does not look as good as with them. sometimes they paw me or play with me, but I do not hear the sound that this is happening, and I do not see the effect of a hand in the air on the character, for example, who is stroking me.

my only option is to look at the game logs, which are very small and there are so many of them!

we need a simple, easy solution for animations, so that they exist at all in principle.

putting restrictions on the character can be animated by the flight of a picture of an object or skin that will be applied to the character with a change in size and shape. this is easier to implement than drawing animations frame by frame and the effect is visible and understandable.

the character can have hands in a bag, they put cuffs on me under them, but I do not see it even with a change of frame. attempts to free oneself can be animated by cheap stretching or morphing the entire character rendering.

also missing the sounds of mooing from under the gag, but I think that's already in the plans.

but otherwise, I remind you that I liked the game as the best I've seen in this genre. thank you very much for your efforts and for the style that I like!