the game really needs animations of tying, feeling and other actions that happen to the character during the turn. and I'm not saying to animate the character's movements, but instantly changing one state to another without effects does not look as good as with them. sometimes they paw me or play with me, but I do not hear the sound that this is happening, and I do not see the effect of a hand in the air on the character, for example, who is stroking me.
my only option is to look at the game logs, which are very small and there are so many of them!
we need a simple, easy solution for animations, so that they exist at all in principle.
putting restrictions on the character can be animated by the flight of a picture of an object or skin that will be applied to the character with a change in size and shape. this is easier to implement than drawing animations frame by frame and the effect is visible and understandable.
the character can have hands in a bag, they put cuffs on me under them, but I do not see it even with a change of frame. attempts to free oneself can be animated by cheap stretching or morphing the entire character rendering.
also missing the sounds of mooing from under the gag, but I think that's already in the plans.
but otherwise, I remind you that I liked the game as the best I've seen in this genre. thank you very much for your efforts and for the style that I like!