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I don't think adding animations is a good thing……Especially for the enemies refreshed at each level of the game,After all, every step forward is accompanied by a huge animation demonstration……The existing elements already include several aspects such as restraint, scratching, hitting, wrapping, catching, pet sets, etc., each of which is further divided into ten different things. Can you be sure what the enemy will do to you?

Hundreds of elements mean that hundreds of different animations are needed,Don't you think this idea is unrealistic?

Кажеться многие не поняли идею анимации, нужна обычная простая дефолтная анимация чтоб хоть что то было, я не говорю на каждый предмет сделать анимацию, я говорю сделать универсальную отображающию что что то случилось, благо это наконецто уже сделали. технически это реализуеться через трансформацию текстуры итоговой

How can you be sure that an animation is applicable to everything? General animation can only associate things with the same form, style, and function, but what about other things that are different? Shouldn't you also create corresponding animations? Including standing and falling, which means at least 2 sets of related action animations need to be produced. And how do you determine if the enemy's actions towards you, such as' patting you 'is a headshot? Even if it's just 3 parts, you still need to create at least 3 sets of animations for this action, and consider standing and falling, which means you need to create about 6 sets. The same applies to other actions. This can only be achieved through the image of the character you control, and to achieve it, you need to customize the parts of the character to make differences, which is no different from making animations for all props. This is not something that can be completed during the development phase. Even if it can be achieved, the stability and optimization of the game will be extremely poor, and I have no doubt about it.