Кажеться многие не поняли идею анимации, нужна обычная простая дефолтная анимация чтоб хоть что то было, я не говорю на каждый предмет сделать анимацию, я говорю сделать универсальную отображающию что что то случилось, благо это наконецто уже сделали. технически это реализуеться через трансформацию текстуры итоговой
Viewing post in the game is seriously lacking animations
How can you be sure that an animation is applicable to everything? General animation can only associate things with the same form, style, and function, but what about other things that are different? Shouldn't you also create corresponding animations? Including standing and falling, which means at least 2 sets of related action animations need to be produced. And how do you determine if the enemy's actions towards you, such as' patting you 'is a headshot? Even if it's just 3 parts, you still need to create at least 3 sets of animations for this action, and consider standing and falling, which means you need to create about 6 sets. The same applies to other actions. This can only be achieved through the image of the character you control, and to achieve it, you need to customize the parts of the character to make differences, which is no different from making animations for all props. This is not something that can be completed during the development phase. Even if it can be achieved, the stability and optimization of the game will be extremely poor, and I have no doubt about it.