I want to learn more about developing a game so I've been searching for opinons on asset flipping (not copying and pasting someone's prebuild demo game to call your own).
I'd really like to open a safe discussion (no trolling) and get other developers' and gamers' opinions on this mostly negative subject as not every developer team have the years to devote to building their own assets or funds to pay for an artist.
I'm currently the only artist on an indie game of a 3 man team and we're using Unity. I've spent the last 9 months modeling (Maya) and texturing (Substance Painter) every game asset (everything is unpaid), plus all marketing/promotional materials (Photoshop, Premier, After Effects) on top of working a regular job. I rarely go out anymore, I stopped streaming, and I rarely play games like I used to so I can complete my tasks.
I'd like to make a side game to learn more about developing a game (mechanics/level design) but don't have the necessary "years" to model / rig / animate characters or environment assets to build a full game. I have however found full environment packages and characters from the same artist that I'd like to purchase from their website and use but being fully transparent about using them.
Maybe once the team finishes our feature indie game, I could go back to this project and replace all the assets.
Please be respectful to each other and share your opinions.