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My thoughts

A topic by Razuth created May 30, 2025 Views: 146 Replies: 8
Viewing posts 1 to 3

Thanks for making this game, having a good time so far.

I'm currently just about to start Ayn's quest, but I just thought now would be a good time to share some thoughts, not a review as such, just some feedback for you that you can use or discard however you wish.

First of all it's a cracking effort and is very faithful (warts and all) to the original despite the MZ rtp used throughout. Have to admit it's a small stroke of genius on your part to utilize MZ stock for the project - the mix of fantasy and sci-fi assets are PERFECT for a PSIII fangame/remake.

My favourite moment so far was when I first heard the battle music change when I got down to the last enemy. Holy smokes that was good! It was one of my most loved mechanics from the original and I was happy to see it make a return here. Did you use a plugin for that or was it tied to battle events?

One beef I have is that for every melee attack, a special animation is played like a spell or ability is being used and is it to be fair a bit jarring and slows up the battles a lot. I think one QoL feature would be to remove those JUST for melee attacks, I think techs and special it would be fine for. IIRC there is an option to remove it in the settings - if my assumption is correct and you are using the VisuStella stuff for MZ.

Other than that it's hard to find fault unless of course I were to pick anything that is at fault that comes from the OG itself LOL. I love the fact there are no criticals or misses in combat as per the OG and laughed hard when Wren came naked into the party just like in the OG, I even fell for it by not buying his gear in Hazatak prior to recruiting him xD.

Incidentally I did plan on doing a remake of PSIII myself in MZ and was out to refamiliarize myself with the story by playing the original but then I saw yours and thought let's give this a go and see if playing a faithful remake in MZ will help move the game along quicker by having better movement etc and it does a great job of that. Honestly, I have a love/hate relationship with the OG. For me, the story was ahead of it's time with a lot of politics akin to a watered down Game of Thrones and is really cool along with the generation mechanic. But honestly, the OG's pacing with the snail-like movement speed, high encounter rate and endless backtracking knocks the stuffing out of me sometimes.

That was the plan but now I have played yours and also the cool one by Lys that covers the first generation with the fleshing out of the gameplay but not as faithful to the original as yours, I think another fan remake of this game would probably be pushing it. I think I may just do a fanfic with some of my original characters set in the same universe, maybe a few hundred years after the inital Laya/Orakio war possibly?

That being said, do you have any advice for me? I plan to use MZ RTP tilesets, but then rip and reformat the graphics from the Japanese RPG Tsukuru games for the sprites and battlers, I plan to make it sideview like Final Fantasy with animated monsters etc which will be a lot of work.

Can I ask you about damage formulae? The default MZ pushes more for starting HP at the hundreds and damage in the ten's rather than starter HP in the tens and damage in single digits. Do you just take the original MZ formula and decimalize it? I'd love to hear your thoughts.

Anyway, I'll crack on with Ayn's quest and see what's in store for me there. Good job overall and inspiring that the game is almost 100% complete - keep at it!

Developer

Thank you for your thoughts. I would be happy to answer your questions and discuss methods for recreating mechanics. If you would like, feel free to add/contact me via Discord at daniephantom.

Hello, 

Just dropped by since I started playing the update that dropped recently.

A couple of things: Would it be possible to take off the cast animation for weapon swings? I know there is a an option for the player to turn the animations OFF and make them faster, but this also takes off the sword swing and that looks odd. I'd like them just to swing the weapon like in vanilla MZ? There is a setting for this in the VisuStella plugins (if you are using those for battle?)

Also I noticed the Poison state drains HP. In the original PSIII Poison was the only status change (IIRC) and contrary to EVERY OTHER JRPG POISON DOES NOT DRAIN HP IN THIS GAME, it merely renders HP restoration ineffectual (including via Inns) for the Poisoned character like the Sickness status in Wild Arms. There is a way you can set this as a state in MZ. I am not sure if this was your intention, but since you managed to get everything down to a fine art to stay as true to the OG as possible I thought you may want to consider that?

I'd love to see some sort of intro! (Unless I somehow missed it?) I could rustle a prototype up for you (no AI, all my work) and post a video if you would be interested in that?

Other than that I am just levelling around Landen and going to take it slow and make my way through the game. Congrats on getting it done :)

Developer

Thank you for your thoughts. I can definitely look into the animation issue. You are also absolutely correct about how poison works in the original. It *shouldn't* be hard at all to make that change. You are more than welcome to put together an intro. I'll get those items incorporated and put into an update as time allows. 

Best,

Danie

Thanks for your reply.

If you check the Battle Core of VisuStella there is an option for casting/attack animations that can be set to 0 (no animation).



Also if you do wish to change the Poison state, try this:


One thing to be aware of the above I think it applies to MP (TP) as well as HP, so you may be hesitant to change that.

As for the intro, I'd be happy to try get one sorted for the game. Please give me a week or two and I can show you what I made.

One last thing: I encountered a bug when I entered Techna Castle stairs to below ground in the Ayn scenario, that put me back to one of the dome connecting tunnels? Very stupidly, I then saved the game before I realized I could not get back to Techna because Lyle takes you, meaning I could not get over to Techna from the Lensol side again!!!! Ah... oh well, I'll just play a different scenario from the beginning.

Again thanks for making this, I want this to be the version of PSIII I return to time and again since the gameplay in this is so much better than the original. I'll be in touch soon, bye for now :)

Developer(+1)

I have made the change to remove casting animations. I have also added the Recovery Effect * 0%  to the poison state and removed the health drain effect. I also updated Inns to no longer heal those with the poison state. I will take a look at the issue you were having with Techna.

Best,

Danie

Thank you for making the changes.

Please find the download for the fresh MZ project that contains the intro I created for the game should you wish to use it.

https://drive.google.com/file/d/1DMQLhewhfhPAQvbY6rCsRSgZRgotpVnu/view?usp=drive...

There is a README file in the project folder that has the installation instructions for your game.

Please let me know here on itch if there is any problem with the link or the intro itself.

Developer

Thanks for the intro mate, it looks great. I'll have an update out as soon as I can.

Look forward to it, thanks :)