I apologise for this oversight. I'll remove the save files to avoid this issue going forward.
DaniePhantom
Creator of
Recent community posts
Thank you for your thoughts. I can definitely look into the animation issue. You are also absolutely correct about how poison works in the original. It *shouldn't* be hard at all to make that change. You are more than welcome to put together an intro. I'll get those items incorporated and put into an update as time allows.
Best,
Danie
I know I've got it to work on my Steam Deck before. I think I ran in either with Proton via Steam OS or via Wine on the Linux desktop mode. There's also an app on adroid that can run RPGMaker games. I'll have to dig up which app that is though. I'm fairly sure I used JoiPlay (.net) on my adroid phone in the past. There is an app called Maldives available on the Google Play store that I can confirm the game runs in. Currently there are black lines of missing pixels when using Maldives due to lack of proper scaling; however I have a fix for this which will be included in the next update.
The project is in development and is close to being complete. When time allows I will be updating the project with the last two endings, although I do not currently have an estimated time of release. There are currently two endings completed and so it is possible to play through the entire story.
Thank you for your interest.
Hi Neils, I just got the chance to try the newest version of your game! I haven't played it since version 46... but here are some of my thoughts about the game as it is currently:
- Love the additions to the map designs, feels more like a lived-in town.
- New battle-menu is great!
- Enemy encounter rate seems really, really high.
- When loading into town, often I immediately am in a fight with a funky dog.
- At the toxic waste dump, I get into fight just about every step.
- At the circus, I often don't have time to move before gtetting attacked by another Creepy Clown.
- Awesome space scene for traveling to planet Xardiak.
- Nakamura moves very slowly when in the area of Xardiak where Shiro is found.
- It seems that running from battle is always a success.
- Creepy Clown design and battle music are cool.
Hey, thank you for playing/following my project. I was unaware that there was a Phantasy Star Discord; however I do have a thread on the RPG Maker forums: https://forums.rpgmakerweb.com/index.php?threads/phantasy-star-iii-generations-o...
I would love to talk about my project.
Lately, I have been checking Itch and the RPG Maker forums, but the best way to contact me for super fast replies is my Discord: daniephantom
Best,
Danie
I love this game concept. The music is great and the art I think suits it. I am having a bit of trouble though - controls do not seem to respond consistently. For example, sometimes I click "1" to punch, but it does not punch until I've clicked it 5 or so times. This may be an issue on my end, however.













