Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DaniePhantom

24
Posts
3
Topics
33
Followers
40
Following
A member registered Feb 23, 2023 · View creator page →

Creator of

Recent community posts

I apologise for this oversight. I'll remove the save files to avoid this issue going forward.

Thanks for the intro mate, it looks great. I'll have an update out as soon as I can.

I have made the change to remove casting animations. I have also added the Recovery Effect * 0%  to the poison state and removed the health drain effect. I also updated Inns to no longer heal those with the poison state. I will take a look at the issue you were having with Techna.

Best,

Danie

Thank you for your thoughts. I can definitely look into the animation issue. You are also absolutely correct about how poison works in the original. It *shouldn't* be hard at all to make that change. You are more than welcome to put together an intro. I'll get those items incorporated and put into an update as time allows. 

Best,

Danie

Thanks mate. I'm already working on an update to fix issues with Tech Distribution and the Healing House for the newly added paths.

Pixel Issue

Back lines when playing on mobile
Pixel Issue Fixed
No black lines when playing on mobile
(2 edits)

I know I've got it to work on my Steam Deck before. I think I ran in either with Proton via Steam OS or via Wine on the Linux desktop mode. There's also an app on adroid that can run RPGMaker games. I'll have to dig up which app that is though. I'm fairly sure I used JoiPlay (.net) on my adroid phone in the past. There is an app called Maldives available on the Google Play store that I can confirm the game runs in. Currently there are black lines of missing pixels when using Maldives due to lack of proper scaling; however I have a fix for this which will be included in the next update.

Hello, yes, development is still going. It's almost finished; however several life changes have slowed progress considerably. 

Thank you for your thoughts. I would be happy to answer your questions and discuss methods for recreating mechanics. If you would like, feel free to add/contact me via Discord at daniephantom.

The project is in development and is close to being complete. When time allows I will be updating the project with the last two endings, although I do not currently have an estimated time of release. There are currently two endings completed and so it is possible to play through the entire story.

Thank you for your interest.

Hi Mintyy, I like this plugin. Would it be possible to make it so each participant in the combo pays the MP/TP cost of the skill that's part of the combo?

Awesome!

(1 edit)

Awesome, I can't wait to see it. Keep a look out for your name in my project's credits as well. 

Bad Biker looks bad - in good way! Gave me an idea for a similar enemy for the baseball stadium: An Umpire or Pitcher that yells "You're out" when they attack. 

(2 edits)

Hi Neils, I just got the chance to try the newest version of your game! I haven't played it since version 46... but here are some of my thoughts about the game as it is currently:

  • Love the additions to the map designs, feels more like a lived-in town.
  • New battle-menu is great!
  • Enemy encounter rate seems really, really high.
    • When loading into town, often I immediately am in a fight with a funky dog.
    • At the toxic waste dump, I get into fight just about every step.
    • At the circus, I often don't have time to move before gtetting attacked by another Creepy Clown.
  • Awesome space scene for traveling to planet Xardiak.
  • Nakamura moves very slowly when in the area of Xardiak where Shiro is found.
  • It seems that running from battle is always a success.
  • Creepy Clown design and battle music are cool.

Nice, I really like the Art of PSIII too. The attack animation was always super neat to me. I'll have to check out PixelPlus. Keep up the work on Big Big Trouble in Little Tokyo!

Thanks! I used the sprites from the original game as a template, so the designs aren't mine, but I made them in Gimp.

Hey, thank you for playing/following my project. I was unaware that there was a Phantasy Star Discord; however I do have a thread on the RPG Maker forums: https://forums.rpgmakerweb.com/index.php?threads/phantasy-star-iii-generations-o...

I would love to talk about my project.

Lately, I have been checking Itch and the RPG Maker forums, but the best way to contact me for super fast replies is my Discord: daniephantom

Best,

Danie

(1 edit)

Thanks, I'll definitely give those suggestions a try. Looking forward to future updates.

I love this game concept. The music is great and the art I think suits it.  I am having a bit of trouble though - controls do not seem to respond consistently. For example, sometimes I click "1" to punch, but it does not punch until I've clicked it 5 or so times. This may be an issue on my end, however.

Thanks! I'm open to any and all suggestions for how to improve the game. I plan to complete all three generations with all playable character eventually. Nial's Adventure is next on the list.

Some finished sprites. Open to suggestions.

Adan
Gwyn
Laya
Aron
(2 edits)

I've completed a lot of the map(s) for one of the new areas of the game.  Hope to have the next major update out soon.